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  1. #1
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    6 HQ choices, only 3 that we care about

    Of the HQ choices, which is best all around? Force Commander, Chaplain, or Librarian? And why?:hmm:


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  3. #2
    Senior Member DominionWeaponsGroup's Avatar
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    depends. most people will tell you that at 1500pts the 122 chappy is the right way to go and they will be correct. however if you want to play drop-pods, then a librarian with fear of the darkness is probably the way to go, since the chaplain doesnt do very much for those lists. finally at some point you want a master or captain since there ability gets better the more guys you get.
    Take life seriously, its lethal.

  4. #3
    Son of LO darkreever's Avatar
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    Every other person here will agree (more or less) that the chaplain is th best buy of the three but it really depends on the role and points to be pumped into the HQ. You did do a search on the given question right, cause there are definately threads on it.

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

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  5. #4
    Member Brother Luctus's Avatar
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    Darkreever is right about the chaplain being the best for cost. I prefer the librarain over
    the chaplain but he is more expensive and because of the price I don't use him much.

  6. #5
    Wolf Scout Meltagunner Wulfbanes's Avatar
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    agreed, all Hq's have their plusses and minusses

    Force Commander
    - boosts morale. is cheap, is versatile.
    - doesn't do anything more than just being a fancy marine.

    Chaplain
    - re-roll squad hits on charge, is cheap.
    - can't be more versatile than straight forward charge.

    Librarian
    - psyker abilities, familiar, versatile.
    - high point cost, slow most of the time.

    As for their adaptness:
    The Chaplain is the most easy to use HQ. Run up and charge away.
    The Captain can be more versatile, an nice counter-attack hq, or a maniac charger. With the Captain you can get what you want easily.
    The Librarian is the hardest to use HQ. He costs loads of points and equiping him right is always an issue, but this guy can choose to be the best shooting hq or the best cc hq.

    Overall, I love libbies, just because of their supererior skills.
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  7. #6
    Senior Member BarnyCarhamich's Avatar
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    I for one love my chappy and libby equally...but I definitely never take fear of the darkness; it's veil of time all the way for me. Not to mention, having a force weapon has been severely overlooked here. I have killed many a phoenix lord/chaos lord/battle suit/wraithlord with that amazing weapon. And let's not forget the little added bonus of having a psychic hood. What I'm tryin to say here is...he's expensive, but you get a hell of a lot of stuff. I generally take the epistolary, but then only take one ability...and this is because two abilities make him even more exspensive; particularly when I'm trying to use his force weapon all the time. But that extra leadership makes a huge difference for psychic tests, and an extra wound never hurts.

    Chaplain's already been discussed as being a powerhouse....reclusiarch is better than master of sanctity though.

    Captain's, while not having any super extraordinary abilities, DO have what I consider a pretty sweet option; which is total pimp-o-bility. They're so cheap, and yet you can trick them out with all the fun stuff and they're still not even that expensive. I'd rather take the captain than the commander though.

  8. #7
    Son of LO darkreever's Avatar
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    Quote Originally Posted by Fuhrik
    I'd rather take the captain than the commander though.
    Aye, one of the very reasons people dont bother with the commander (besides being to lazy to do anything the hard way...) is because it is not a great idea to bring in the master when you really want him. (I've seen people try to fit him in 750 games, whine when they cant and then toss him for a chappy and end up wasting more points to less effect.)

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    I like the commander. Marines have a good leadership, but put a commander out there and start testing on his for the whole army.
    If at first you dont succeed, skydiving is not for you.

  10. #9
    Illustrator Extraordinair Adrian MalSeraph's Avatar
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    I don't generally take the Force Commander because the majority of my squads tend to be stubborn. Therefore, the extra leadership is irrelavent.:cry:

  11. #10
    Senior Member Archaon's Avatar
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    Captain/Master:

    1) Pimp him out in CC gear and charge away with a CC squad.
    2) Give him a Power Weapon, Bolt Pistol. Put him in a central Tactical Squad. Get nice Ld all over the shop, plus a mean guy in there for meeting charges.

    Chaplain:

    1) Bolt Pistol, Jump pack. Chuck him with an Assault squad and they are lethal. Re-rolling all those attacks, sweeet.
    2) Terminator armour. Chuck him with a Assault Termie squad. Re-rolling all those attacks, sweeet.
    Also the cheapest to use in lower point matches.

    Librarian:

    Too many options to simplify.
    With the myriad of 'new' powers they can do many things, though their main position is in clost combat. Their force weapon and familiar makes for great MC hunting.
    Fear of Darkness is also an amazing power, against low Ld or massed armies it can be devastating. Think Guard and Orks.

    Personal Fav:

    Reclusiarch
    Bolt Pistol
    Jump Pack
    Melta Bombs
    Teminator Honours

    Fairly cheap, can kill most things in lower point games.
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