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Ok guys, I play Blood Angels and I'm hoping for some thoughts on a plan I have for one of my assault squads.
I intend to give the Vet Sgt a Thunder Hammer, Bolt Pistol and Combat Shield using bits from the Command Squad sprue - I just think the model will look cool!
In practical terms though, will he be effective? I know essentially that a TH is just a power fist that also shakes vehicles but is it worth the extra points? The squad also have melta bombs and 2 Plas Pistols - are they going to be a bullet magnet???
I also plan to team up my Librarian with them rather than have an Honour Guard. I'm going to use a Familiar too so that he has I7 (I5+1 for Furious Charge +1I for Familiar) on the charge so he can beat Genestealers I6.
Any feedback would great guys.
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Any assault squad is a bullet magnet in my oppinion.
As far as Powerfist vs Thunder Hammer goes I say since the Thunder Hammer does everything that a Powerfist does and more, if you have the points, go for it. But if you need to shave points for whatever reason, switch back to a powerfist. I suggest the use of small magnets for this.
There once was a Lord named Vlad,
Who's fighting skillz really were mad.
He killed and he maimed,
He spilled blood in Khorne's name.
And the fact that he's legal makes me glad
(special thanks to Uriel Zarium for the last line/touching it up)
Characters will only legally be able to get verteran skills if they are part of a command squad. Army Builder will let you get away with it but it's a bug. One of many... reason I don't get it is it's just about useless.
May your aim be true, and your targets plentiful.
All Blood Angels have Furious Charge as standard - thats why the Librarian has it.
Well, unless you are specifically gfacing something that you absolutely need the thunder hammers initiative lowering effect against (like a C'tan for instance) then yes its worth it. Otherwise its just a powerfist at twice the cost.
The vehicle stunning effect i dont find all that useful. First off, I am not a fan of attacking vehicles in close combat. It is not as effective as shooting them is due to the fcat that anyone who wants to keep their tank will have you hitting on 6's while if you shoot it, its always hit on a 3. Secondly, if your equipping your squad with melta bombs, you really dont need a thunder hammer as well. A powerfist and 2 plasma pistols will do just fine in that case. Hell against AV 12 or lower (wich shouldnt be too hard with the longer movement of the assulat squad) you will probably have better success double taping the plasma pistols then assaulting.
In any case my point being that by adding a TH and melta bombs your making a squad that is already expensive and already high priority even MORE expensive and high priority. It leads back to the all eggs in one basket rule. If you absolutely must be able to damage vehicles with your assault squad id go with 2 plasma pistols, a fist and meltas on your lib. Not as many points as what you were planning on using and will still be effective.
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Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Thanks for the advice guys - I will make the model just for show instead! Decided I will give my Lib the melta bombs and use the point saved from the squad melta bombs and the TH to expand my CC scouts squad instead.
[QUOTE=Chaosbrynn] I am not a fan of attacking vehicles in close combat. It is not as effective as shooting them is due to the fcat that anyone who wants to keep their tank will have you hitting on 6's while if you shoot it, its always hit on a 3. Secondly, if your equipping your squad with melta bombs, you really dont need a thunder hammer as well. A powerfist and 2 plasma pistols will do just fine in that case. Hell against AV 12 or lower (wich shouldnt be too hard with the longer movement of the assulat squad) you will probably have better success double taping the plasma pistols then assaulting.
I have found if you equip an assault squad right you can bring down any vehicle way easier than shooting. my assault sqaud with chappie and vet sgt. with powerfists and everyone with meltabombs have brought down land raiders b/c my dev sqaud with plasma cannons and missle launchers couldn't.
:w00t: ok, TH look cool, they are powerfists and more, and they look cool....
power fists, are cheap, and still effective
i'd go Thunder Hammer all THE TIME!
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2)C-3P0 is NOT a necron ambasador
3) thou shalt not ask a banshee, to karaoke
4)thou shalt not ask the inquisition to bring down the exterminatus on you ex-wife
thats the thing, yes u might be able to take down a tank with ur melta bombed, thunderhammered, chappy/lib of doom, but you dont get consolidate, and u dont count as locked in combat. And your enemy will in all likelyness, have a couple of units standing next to his tank, ready to rapid fire you to death.
Happened to me in a 600pt match. I had a pred, i managed to lure an enemies blood angels squad(chappy with grail and normal stuff, and a 6 man Death company i believe). He only had 4 other squads at 4 or 5 men left, so that was it. He charged my tank, destroyed it with his 3 powerfists and chappy with meltabombs. But no consolidate 2d6 cos of grail, no locked into combat. Then he got rapid fired by two 6 man squads with plasmaguns and krak missiles. He survived that but most of the time they would die . And then he got charged by my assault squad and my chaplain of doom carved out 4 guys, no feel no pain, haha, take it!!!!. I ended up having a lone chaplain left after killing the enemies chaplain and 6 death company. Then he proceded to wipe up 2 more squads and then dieing to a charging marine .
But yeah, charging a tank with no support isnt usually very good. And more often than not leads to ur big point sink of a squad gettin shot by everythin else
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I guess the real points problem for any BA army is trying to get a second IC after the almost mandatory chaplain..... Can only the Vet Sgt take melta bombs rather than the whole squad? That would leave me able to justify the extra cost of the TH