Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I just read an excerpt of a player who uses 6 of these killers.
Basicly he says that 6 DCAs is three times as effective as 3.
When charging together, their killzone usually eliminates anything that can strike back.
That makes a decent amount of sense.
I never used more than two, and I was mildly impressed.
On paper, they seem a lot like Arcos. Elite, expensive, capapable, vulnerable to shooting, powerful in high numbers.
Let's hear some thoughts, pros or cons.
Pro: They look cool
Yeah, i can see how they would be effective at their chosen mission, but looks to me like a one hit wonder unit. Your opponent will see what happens to the first unit they contact (T4 enemies will get pretty difficult) then fall back and shoot them, fair enough they have 2W, but its only T3 and 5+ and for the cost i really would prefer Arco's as they are capable of complete annihilation of their enemy.
only 1 assassin type may be taken. death cult can be taken in a squad of 1-3, but they are still listed under the 0-1 heading for officio assassinorum operatives, meaning a max of 3.
unless im totally missing something.
leave the moderating to the moderators
if pro is the opposite of con, does that mean progress is the opposite of congress?
They're a bit too slow for my tastes, as they lack the extra movement of arco-flagellants. sure, they can infiltrate, but jump troops or troops in transports can just run right by them. My tau would run right by these on the way to the front lines and never look back.
Until they got too close to your guys right? the board is only so big, with both forces moving forward the meeting point will be on average in the middle, plus just because you can practiacally deploy within 18" of the enemie's board edge means you have to, you can easily deploy in the middle too.Originally Posted by mephistophales
Plus shooting at 6 DCs is fun, for thier owner, as they are each independant, it could take awhile to get them all if only 1 or 2 units can hit them. plus they you get a 100+ point unit spending a turn just to kill one 40 point model.
To illustrate, I have a hard time running by my fiancee's flagellates if I try to get past them, because they can manage to get up to 12" of movement and a 6" charge, and she rolls well. If they were dealth cult, I could move to the left or right side and behind terrain to evade them, as 6" just isn't enough to keep up with 12". That, and their toughness lets you wound on 2+ with most of your guns, they just can't hold out as well.
I think you're missing an important characteristic about DCA's Independent Status.
As Independent Infiltrators, each DCA may set up anwhere on the board (within the confines of the Infiltration rules). So "running past them" is not necessarily going to be an option, especially if there's six.
One player I read about says that if he wins the Infiltration roll-off, he deploys all 6 DCAs nearest to the enemy's "assaultiest" squad, then lays into them.
If he loses Infiltraton roll-off, he says he is more likely to spread them around the board.