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Anyone with thoughts on Ogryn tactics? Is it a worthwhile use of points? Mounted vs unmounted unit? Better to have a couple of small squads or one larger one?
Any battle reports with Ogryns?
I am thinking of balancing out a campaign army I am putting together...right now, I have two squads of stormtroopers...but I am considering using a Ogryn squad of 6 or two squads of 3 mounted in a Chimera. I have yet to see Ogryns in an actual game...
By the way, I am loving playing IG. Guys at the store I play at had ZERO respect for IG (I am only IG player). I have been consistently winning or doing very well...they are all in shock.
Any help would be appreciated...thanks in advance...
Well, Ogryns used to be good, but with the new rules on transport, they lost a lot of potential.
I personally do not like Ogryns, because even if they are though, they only have a crappy 5+ save. Ogryns as cc troops need to be given a chimaera, though your opponent will probably gun it down.
Remember that the Ogr. have to disembark, if the vehicle gets a penetrating hit, and thats a fat chance. Once they are in the open, they are pretty much a casuallity.
If you want cc troops, get rough riders.
YES, another Ogryn lover! Finally....
Now, before Triumph gets here and rapes your fragile mind, I have to say that Ogryns are very good in CC, with S6 (after you add the Ripper gun S), and 3 wounds they have amazing staying power. However, footslogging them is a BAD idea, and taking them in a large squad is also a bad idea.I recomend mounting them in a chimera, bringing them close to the frontline, disembarking them and then using the vehicle as mobile cover. Then when you get close enough, come out and let the good times roll:yes:
They do have their down sides though, and do take skill to use. The 5+ save will mean they'll be vulnerable to incoming fire, and with the toughness of a marine they will be insta killed by Power fists and the like, so be careful who you charge with them.
If you plan on using them in the upcoming city fight campaign I think they will perform WAY better then normal with all that cover around, and revamped CC rules...Ahh, I plan on trying them out for fun
Vive le Ogryns!
As i wrote above, Ogryns really don't seem to fit for me, however, I would like to convert a squad from warhammer fantasy bull ogres. pretty neat to pay 30â‚¬ ( about 20 pounds i think) for 6 ogryns, whcih also look better than the *normal* ones.
maybe one time when i collect a sheer fun army....
(I thought of adeptus mechanicus with a touch of skaven (warhammer fantasy) and include cybered up ogryns, rough riders and ratlings.)
Ogryns, I have some mix results with them. Sometimes I used them as a countercharge unit that hides until needed. ( this has work well). They made a good speed bump.The chimera has not work out too well . Many times they blow it up and lasercannon or ml them to death. Also for the same cost you can have greyknights. So it comes down to 3 wounds or 3 save. With the ogyrns I would hide the unit , greyknights on the other hand I would stick them out there and used thier stormbolters for add firepower to my army.
I really would not use Ogryns. I really just dont like haveing a xenos looking unit in the Imperial Guards. I would think it would be better to have stormtroopers or vets for an elite choice. But the choice is really up to you so you would really have to choose for yourself.Originally Posted by Die Staffel