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i want to make an imperial guard army that is elite in its nature, so this is what i was thinking:
im not sure about the carapace armour i was thinking about swapping it for iron discipline any ideas?
sounds goodOriginally Posted by skarsniktheunclean
i would keep carapace armour
...or maybe doing light infantry
thats my idea of an elite army anyway
I played a list the other day with drop troops, grenadiers, and veterans. Had 3 squads of grenadiers, 1 veterans squads + a drop platoon. Very dynamic list but I still earned a loss due to the type of the scenario. It was funny having two IG list doing aerial envelopment on each other at the same time.
My opponent had close order drill which let his drop troops stike first.
Carapace is overrated and expensive.
I'd drop carapace and hardened fighters, because the awarage guardsmen stats don't do justice to this doctrines.
Take iron disciplin and maybe light infantery instead.
if you want good saves, some careful planning and cameleoline can get you good cover saves. Combine this with light infantry, sharpshooters, veterans, and probably iron discipline or close order drill depending on taste (I'd go with cod personally, it being free) You lose the grenadiers, but you get a pile of infantry that will stubbornly hang around like burnt on grease.
If you want stormies though, you could do grenadiers, and then ally yourself with the inquisition and take 2 slots of Inquisition Storm Troops (IST's can't deep strike or infiltrate, but their sgt has better armory access, and can take a powerfist/weapon). If you want grenadiers I would suggest:
grenadiers, iron discipline, mechanized, veterans, and maybe close order drill. The fact that everything is mounted up helps insulate your army against frivelous casualties (an IG army that's low on bodies is generally tougher to win with, so anything you can do to keep your more expensive storm troopers alive is always good) This army is probably the most elite thing the guard can must, mounted up grenadiers+ist's+mounted vets and then maybe some russes or basilisk to provide firepower, since you'll be lacking a base of plentiful heavy weapons.
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OK try this:Originally Posted by skarsniktheunclean
Drop troops: Does this mean elite? no, it is an insertion method, you can throw a sack of potatoes out of a plane, so whilst this effects the style of play, it does not mean elite (note even elite troops like the SAS, whilst they parachute in, do not deep strike, rather they drop elsewhere, infiltrate is more akin to modern elite troop actions)
Grenadiers: Clearly an elite option, no questions
Hardened fighters: ok quite fitting although arguably more grizeled veteran than highly trained elite
Veterans - as above
Carapace armour -equipment, it is common that elite troops have excelent equipment, generally 70%+ of IG players frown on this as not being worth the points, it tends to depend on who you are fighting as to weather or not it makes its points back
Iron Discipline - undoubtedly elite/well trained skill
So, perhaps more relevently rather than just elite, what sort of elite? an elite armoured company? mechanised? drop/ infantry? how do you want it to play, I would suggest that the simplest elite army is grenediers and storm troopers in chimera with tank support and a HQ in a chimera
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hmm, sounds a lot like my army
It's a good force to play with, fairly well rounding. I went for light infantry though instead of carapace, which may have been a mistake, since my guardsmen invariably land in sticky situations where the extra bit of armour save would be really handy.
It's elite, but with drop troops you have to play for fun, as it all depends on those scatter dice, and in tournaments theres a lot resting on the result of those rolls.
When you win though, it helps to quote Winston Chirchill 'Never in the history of human conflict was so much owed by so many (guardsmen) to so few (dice rolls)'.
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almost exactly like my army except i use iron disciplin instead of hardened fighters which i think is better.gives the army a feel of well trained proffessional soldiers instead of usual gaurd cannon fodder. personally i only ever use 3 hardened vet squads, 3 stormtrooper squads, 2 inq stormtrooper squads and loads of heavy support. leman russ exterminators aernt bad for support. i generally make every squads special weapon a melta gun or plasma gun but i try to avoid plasma guns if i can ( i actually value my gaurdsmen). personally carapce armouri find very usefulol though i dont have any infantry squads so in the long run it aint that expensive but its usefull for giving hardened vets a better chance of survival which is totally worth it. if your using infantry platoons you might want to ditch the carapace but if your like me and you have very few models using it it can be exceptional. ditch hardened fighters instead it isnt really that good
Where there's a will there's a weapon
I've always frowned a bit on the elite guard armies, but it still is a very cool theme and I think people should play what they enjoy most, not what is just most competitive.
One thing to remember about elite based Guard armies though: you are going to put yourself at a major firepower/numbers disadvantage, the best way to minimize this is to make sure you get plenty of vehicles. That way your infantry will be in smaller numbers (increasing the necessity for hardier troops while reducing the impact of their increased points costs.)
Doctrines I would recommend for an elite Guard army:
Iron Discipline: Pretty much for ANY Guard army, not just the elite ones, it's probably the best doctrine around.
Carapace Armor: For armies with loads of Grenadiers/Stormies, this way your command squad(s) can have an equal save. The low number of squads will make it manageable points wise as well.
Sharpshooters: If you've got loads of BS 4 infantry runnin around, this will allow command squads and any other BS 3 units to keep their accuracy up for only a premium points cost, allowing what heavy weapons you have of having a better chance of killing stuff at the critical moment.
Stormtroopers/Grenadiers: This should be a no brainer for an elite theme, get stormies as troops, and put em in Chimeras. You could also grab an elite squad or two and take advantage of their special abilities.
Veterans: The choice is yours, depending on whether you want Veterans as Elites or Stormtroopers. Remember you can always take one squad without even bothering with this doctrine.
Light Infantry: For people who want to be able to infiltrate Command/Infantry Squads in cohesion with elites choices. Though bear in mind it can't be combined with Carapace Armor.
Cameleoline: Very, very, very nice on boards with moderate to heavy terrain. This will allow Guardsmen to stay alive against shooting a heck of a lot longer. Though bear in mind Stormies will get no benefit.
I think any of these doctrines do a good job of simulating a highly skilled and trained fighting force. They can cost a pretty penny points wise, but if quantity isn't an issue, then it shouldn't worry you too much.
I still gently urge you to bring plenty of vehicles, they help elite Guard armies out loads without betraying their theme.
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