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So weve all seen the threads on the strengths and weaknesses of the two GK Hero choices. So, we know that the GM is there to dish out the smack down in close combat, but we know that he is far from unstoppable.
I want to know what particular characters from other races does our champion need to fear in CC?
Who would kick sand in his face, take his lunch money or send him home with purple nurples?
It's worth a krak!
A Librarian with better initiative.
A squad of Genestealers
A squad of Marines with a hidden power fist.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Lelith Hesperax, or any fury archite with agonizer.
Now I can safely use my GM to pick on only those who are smaller and weaker than he is. Ill just bear in mind not to get swamped in combat or shot up too much. \
Are there any more?
It's worth a krak!
It's a really obscure one, but the higher level Eldar Harlequin units could easily hand him a beating. They're pretty much all obscenely high Initiative and WS fighters with awesome wargear.
Take the Solitaire, for example - he's beating the GM by at least 3 points in both WS and Initiative, and IIRC, he can potentially pump out something like 10 or 12 attacks. Add to that 3 or 4 different variations of Power weapon wargear, some of which can wound on a set roll and even score automatic Instant Kills (or both!)....
An harlequin army is rare to find, but any eldar army can easily have one of the phoenix princes, going hand to hand against any of them might not be the best idea.
This might sound stupid, but one-on-one a Grandmaster potentially fares badly against the Officio assassins. He's a psyker, so he's onto a loser with the Culexus right away with Life Drain and Psyk-Out Grenades and what have you, if he hasn't got an IotJ the Eversor has the potential to kill him in the first round with all his extra attacks (which he'd almost certainly get given his long charge range), whereas the Callidus has the potential to kill him in the first round regardless of his wargear or anything else because of the phase blades. Add to that their wounds, WS, S and invulnerable save and it's suddenly not so one-sided anymore. This is of course assuming the Grandmaster doesn't make a force weapon roll or get his GKT bodyguard to stomp them into the groud before they get near him, of course .
Dark eldar lord/special character
Anyone who has higher init and has many attacks and a power wep.
CC oriented eldar (pheonix lord)
The gold grey knight man. These are hardy men who like cheese.
Ever thought of how cheese was found?:
`` I say sah, the milk in this barrel smells foul!``
``Oooohhh, give it a go!``
''Quack, damn you!''
-Jamie heinamen, Mythbusters.
Thi list just keeps getting longer.
It's worth a krak!
Well, keep in mind that what we're listing here is basically a list of the CC gods of the 40K world. (a club the Grand Master belongs to, BTW...)Originally Posted by Plasma Catcher
In the end, most of these units are actually less powerful than the Grand Master! All the considerable benefits of just being a Marine character, plus that insanely sweet S6 Force Weapon add up to a character who has very little trouble tearing up anything he touches.
Most of the things we've listed are only really a threat because they strike either faster than or at the same time as the GM, therefore getting their shots in regardless of your best efforts. If most of them were I3 or 4, odds are the GM could either kill the character or badly maul the squad before they got to hit back - it's just that they're turning the tables on us.
Hidden Powerfists are always a threat to anything. That's no surprise, and it can be avoided through some careful planning.
As for the big fellows (Daemon Prince/C'Tan/etc...), again, they're just so powerful that everything has issues with them. The difference is that if you're not putting the necessary resources into killing them (heavy weapons, a Retinue, other GK squads), your lone GM is going to get pasted every time. In these cases he cannot reasonably be expected to go it alone.
The Daemon prince is the one exception to the rule, though - with our Armoury options, a properly equipped GM is a Daemon Prince's worst nightmare.
Oh, yeah - IIRC, most of the scary fast Eldar stuff is stuck with T3, right? That means that any GK at all will insta-kill them automatically, so you can feel free to use a Psyker Power before the fight - you don't need the Force effect.