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Since the Battle for Medusa V is fast approaching I was wondering what units are best for cityfight scenarios. I play BT but all marine army advice is welcome.
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I'd recommend infiltraiting units for city fight battles, so that they can grab up the good positions with the enemy and either blow them to the warp, or move in and "cut up" the enemy as well. But if for any reason you feel the need for tanks, I'd recommend Whirlwinds and Predator Destructors myself.
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a vindicator for the simple reason that it's weakness of range ir reduced in amongst the buildings. even if you don't use it your opponet will be afraid to send his squad up a street simply to avoid the ordanance. also devastators in high places, and assault marines leaping from cover with their chappy and wrecking some unit
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The tough thing about cityfight is that there is alot of area terrain that can't be shot through. Devs must be placed high but this may end up being a problem if they need to be moved. Bikes are nice to utilize cover and zoom quickly. Due to the high amount of cover it is probably wise to take fast units to get around or into the cover as quickly as possible.
Infiltrators - can usually set up within 12" due to los. Good for quick assaults or early objective claiming
Jump troops - mobility for assaulting or claiming objectives.
Drop Pods - the best way to get your troops where he doesn't want them
Skimmers - tank hunting his Ordinance is much tougher in CityFight, having the ability to ignore terrain is pure gold
Ordinance - although they might seem slightly less effective than normal (only d6 hits and the target probably gets a 4+ cover save) it doesn't need los.
Flamers and Heavy Flamers (8" radius, d6 hits, ignores cover)
High Rate of Fire weapons to overcome all the cover saves.
Small Blast template only gets d3 hits so it won't be as useful as you are used to against the horde armies.
Last edited by medic_4077; May 9th, 2006 at 16:59.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
it does rather depend on the density of the scenery, vehicles tend to be naff as elvated weaponry and infiltrated weaponry will get easy pickings of side and rear armour.
Cover saves become more important for most armies, so scouts can get some up, as does infiltration, template weapons, particularly flamers tend to work well, multiple attacks are more usefull.
Therefore Scouts with BP and CCW can be good, assault marines can be truely nasty, as can vet squads
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Tactical squad with 2 meltaguns, infiltrating. That'll blow you up just about anything. Give it a CC-sarge, and it can take almost anything. The lack of range will be negated due to short LoS, and infiltration...
If you fight agianst bad-save armies, use this combination with flamers. They'll love ya for it
Lots of tough-armour infantry? PLasmaguns. Makes toast of any MEQ
Very versatile unit like that, and you can take 6 of them
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you can get a squad very close at the start thatwould rip through most things easily (give it a meltagun for tankpopping and a powerfisted sarge and away you go!)
Forgive me, but it's been SO long since I've played a City battle... I'm almost sure that open terrain gives cover (5+ or something), but it doesn't count as difficult terrain to land in with jump packs, does it?
Yah it does only specifically identified streets count as open terrain this can be decided on before the battle and unless its changed landing assault squads ontop of buldings is fine but anywere else and they can crash. or something like thatOriginally Posted by Firedrake28
Scouts are a must have for city fight bolter ones are good cause they can move through cover faster than most other infantry so you can both simply move within 12" of your opponent fire he most likely will not get a full 12" (6' move, 6" charge) so you can then move away and shoot him up again. And the snipers are great for controlling the all important roads of the board that infantry squad trying to take advantage of that open move shoot 10 S. rifles at him and pin him for a turn, he's now in the open and you can bring any heavy weapons you can to bear and eliminate one squad. And finnaly the CCw ones are self explanatory the can get to the enemy fast and lock em in combat.
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