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ok so i see on forgeworld and have been thinking of doing marines. i started BT but didnt like it much, so im looking at the Red Scorpions as a new army. however, are they making a codex for them? if so when? i hope they are close combat because thats wat i like. please leave some opinions, thanks.
<('')> <(''<) (>'')> ^('')v v('')^ v('')v ^('')^ dancing kirby
to heck with you! think about the poor monkeys who have to work at a hundred type writers!
You do like close combat, but don't like black templars... hmm...
Anyway, the red scorpions don't look to be a close-combat chapter. They used to be a 'standard' chapter back in 2nd edition (as far as I've been told), but got dropped after that. Now forgeworld has taken them up, they'll be in the next imperial armour volume...
"I have died a thousand deaths, and I will die a million more..."
well one... they r close combat
they have a lot of termie suits according to their fluff
This quote from rp252 should answer your questions.The book does indeed include "rules" for the red scorpions, but only so far as to detail which traits they have. The rest of the information on the Red Scorpions is all fluff related (i.e. there are no "new" rules per say, just info on how to play the chapter using the vanilla marines codex with traits). The layout of the Red Scorpion section rather reminds me of the way Index Astartes provided information on SM chapters.
For the most part, the IA:4 book details the happenings on the plant Beta Anphelion 4, talking about a series of events that took place on the planet. Then it has some rules for tyranid creatures, some new guard vehicle/emplacement rules and other rules reguarding IG and the Inquisition. After this comes the fluff for the Red Scorpions, with their suggested traits and diagrams of chapter paint schemes etc.
So, the book is very good - if you are looking for a good 40K fluff work with some extra rules thrown in. However, if you are looking for a new codex for the Red Scorpions then you will be dissapointed.
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