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I plan to get some guardsmen soon. I plan to use my grey knights as shock troops with a horde of conscripts who will divide the line so reinforcements won't get there until too late. With the conscripts I will use an inquisitor. Does this seem like a good plan to you?
Scienta est potentia.->Knowledge is power.
its doable if your parent list is from the guard codex since a DH army wouldnt be able to induct conscript units. the only IG units available for induction from the troop pool of the guard codex are standard platoons or armoured fist squads
You would have to do it with a base list of IG with GK allies, in which case an inquisitor is more of a handicap than an advantage, so don't use one.
Et imperator Invocato Diabolus Daemonica Exorcist!
Unless you're taking Assassins, leave the Inquisitor out. Elite =][=s don't get the Iron Will rule, and are basically 2-wound stormtroopers/ sergeants with psyker powers and DH inventory access. The only thing they add to squads are a few extra VPs for your oppo when he kills them. =][= Lords get Iron Will which is a magical, wonderful rule; but they HAVE to have at least 3 henchmen and thus they can't actually join one of your units to confer this bonus onto them until their henchmen have been killed off. If you actually want to do something with an Inquisitor, for fluff reasons or just out of curiosity to see how they play, then I'd either make an Elite shooty retinue or possibly even a Lord shooty retinue; the second one gets 12 henchmen which means 3 gun servitors, 2 sages and 7 ablative wounds (2 of which you can swap for Mystics if you're up against deep-strikers), AND they've got Iron Will which makes them a right bugger to shift.
Yeah, a plain Inquisitor isn't much good here. Frankly, I'd just stick a Commissar in with the Conscripts - That ought to make them pretty tough to budge, correct? (I know nearly nothing about Guard, so this may all be wrong - I think it's right though...)
Otherwise, it's a decent plan. The Conscripts (use really big blocks of them!) can easily hold up enemy units for a long while (nothing can carve through Conscripts that fast), while the rest of the army plus the GK shock unit deals with their respective targets.
Just have a backup plan in case the conscripts break early!
The Commisar must be IC to join the Conscript (doable by taking a doctrine for that and paying some extra pts).
And if your oponent manage to get into basecontact with the commisar (and most enemy will kill him easily) your whole squad will soon be on the run.
Doesn't having your Commissar as an IC mean he's also targetable in CC? He's still better at keeping the unit together than an Inquisitor since he can do executions and stuff.
Yepp, but having Ld 10 instead of 5 for a unit of 50 guys could be nice ... if the commisar lives that is.
The thing is that you cant attach a commisar to conscripts as an advisor, so you have to make him an IC and join him that way.
Originally Posted by Fonus
Ah - I knew it was doable somehow.
As for the IC problem, just keep him at the very back of the unit or at least right in the middle. Keep him well shielded by conscripts - they can only kill him if they can get to him.
The old Ãndependent Commisar hiding behind the wall of conscriptsÂ´ formation aye. This works really well. Just be wary if your opponent is packing a Vindicar assasin.
It's worth a krak!