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Looking over some army lists I've seen "Drop Pods" listed form some armies. What do they do? Is there an actual model for them? I checked the GW site and couldn't find any.
Drop pods are a way to SAFELY deep strike your marines or dreadnoughts. They will NOT scatter if they hit enemy troops or impassable terrain. However they WILL be lost if they bounce off the table's edge.
As for the models being available, as of right now they are only available for purchase from http://www.forgeworld.co.uk/acatalog...E_SUPPORT.html (about 1/2 way down the page)
They are spendy and the resin is regarded by some as difficult to work with. Many SM players make their own or 'proxy' them with plastic drinking cups, etc.
If you do a search of the forum you will find PLENTY of discussion on drop pods, their uses, the making of.
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If your wondering what it is though a fluff POV. Drop Pods launch from low orbit cruisers and go though the atmosphere and safely deliver their cargo to the ground. Terminators, Marines, and Drednaughts. There are also variants of drop pods that carry weapons and when they land they start firing with 'Power of the Machine Spirit'. They are small pods with heat sheilding the protect from burn up, and afterburners to slow the decent. When they land the hatches blow open and you can bring the light of the emperor behind enemy lines. :shifty:
Don't forget that they can be outfitted with weapons (standard is a storm bolter or somesuch thing, but can be upgraded to a missile launcher), and they are used as sort of instant terrain. Very handy to hide your units behind if you wish after the first deploy. Some prefer this to the sitting-duck situation left with ordinary deep striking.Originally Posted by artificer
The weapon upgrades are inconsequential as the pod has a BS of 2. They are amazingly annoying to the enemy though, after they've deployed, and the deathwind launcher is a large blast template weapon.
The real key to drop pods is the tactical advantage they can offer, as you can get all your units to deploy at full strength within rapidfire distance (12") from the enemy army.
And they're cheap points wise - * pts.
I recommend scratch building one or two. They're great fun.
P.S. One of the very strange things about drop pods is that Techmarines can't use them. This makes no sense but is confirmed by the GW trolls.
Last edited by Chaosbrynn; May 17th, 2006 at 15:25.
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Drop pods are hated by many b/c they are nearly foolproof. With normal deepstriking you select a place to land, then you roll a scatter die and 2 6-sided dice. Your actual place where your unit ends up can be up to 12 inches away in a random direction. It that spot happens to be in an enemy unit, your models are GONE. If it happens to be in impassable terrain or off the table, the same result, you lose the WHOLE unit. Plus, on the turn you land you can not move or assault, so if you are in the open you are a sitting duck for whatever the opponent can throw at you. :cry:Originally Posted by Carot
Drop pods eliminate most of these dangers. :w00t: If the scatter would place you in an enemy unit, or bad terrain, then the scatter stops one inch prior so you can safely land and disembark. THe pod itself will provide cover for your unit too. You can still lose the entire unit if the scatter goes off the table, however. A neat thing to do is to set your drop pod in an open space surrounded by enemy units (I prefer to land near tanks and pop 'em with meltas!)
I bought a decent home-made drop pod model on ebay for $25, you can get plans for various drop pods online too.
Hope this helps a bit...
Once a Marine, always a Marine.