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I'm having a terrible time with this army.
Every time I write a list, it ends up being a carbon copy of my Dark Angels lists.
So if I could get some unit selection advice and upgrade advice to make a Blood Angels fluffy army, that would be awesome.
Please, for the sake of the Blood Angels.
Well mounted squads, No devastators. You should have at least one assaut squad. Maybe some landspeeders. A dread.
To make a fluffy list you have to play an aggressive army. So for tankhunting don't be passive and sit back with lascannons. Use melta weapons on mounted squads, landspeeders, and meltabombs on bikes and assaultsquads.
To take out troops your goal should be to get in cloe have one round of rapid fire then charge. But dont sacrifice the charge for rapid fire.
If you can give us some more specific details in the army list section we can probably help more.
Necorn Work In Progress Click Link
Fluffy or competative?
I will go for the latter...
Chaplain, jump pack, termie honours, frags, bolt pistol
(all DC gets jump packs)
mostly or 6 man tac squads, las cannons, plasma guns, veteran sgt, fluff wise give the vet sgt a power weapon or power fist, effect wise dont bother, just take him into Death company, gets one for free
also 10 man scout squad, bolt pistols and ccws, vet sgt W power fist, dont take him into DC
Baal pred, heck take 2
LSTs and LS with multi meltas
Possibly an assault squad W plasma pistols, vet ssgt w power fist and BP - dont t take into DC
That is, conventionally a BA army, me I run mechanised, but that is a different kettle of fish
Everything you have been told is a lie!
the trouble I have mostly comes in the form of an HQ. I'd LOVE :wub: to have an honor guard. But each time I write it, it becomes top heavy at around 400 points.
Again, each time they end up being Dark Angel Carbon Copies. NUH-UH. Dont want that.
Ok...i made a flesh tearers army list about a year ago it looked like this
Command squad(everything in it)(on bikes)
5 Assault termies (claws)
10 Marines (bolt pistol and chainswords)
10 Marines (bolt pistol and chainswords)
10 scouts (bolt pistol and chainswords)
10 Assault marines (all have deul close combat weapons)
Predator annihilator (twin linked lascannons, 2 heavy bolters, hunter killer, dozer blades, extra armor, strorm bolters and extra charged engines)
2 Rhinos (Extra Armour, Dozer blades, hunter killer and extra charged engines
AM I THE ONLY NERD WHO PLAYS FOOTBALL!!!!!!
40k= Crimson Fists, Kroot Mercenaries, Harkoni Helldivers
Blood Bowl= Orks, Humans, Ogres, Lizardmen
Go to www.mcsmstudios.com for a hearty laugh
Preferably both, but I would like a competitive honor guard that is at least a little fluffy.Originally Posted by Cheredanine
If anything I want to include a Sanguinary Priest. It's gonna take a while to wean myself off of Stubborn.
Any time I help someone design their Blood angels army, this is the fundamentals I first set down with them. Then, see what works with their playing style and adjust accordingly.
1) if you want a good and beefy Death company, the cheapest and easiest way to do this is max out on troop choices. I always suggest 2 to 3 scout squads, they're a bargain, and a scout that goes to the DC is still a DC madman. Each squad should get a Vet Sergant with a power weapon: its the least expensive toy, and you'll get at least that when the VS goes to the DC.
2) Each squad should number no less than 7. Remember that Death company counts as casualties. A 6 man squad losing 1, means the squad only has to lose 2 guys to be at half.
If you roll successive 6s you might just hand over VPs from the get go.
Remember that a jump packer going to the death company is a lot more expensive for your troops since you're gaining "less" by an assault guy going to the DC, and even more, if you have a veteran assault squad or a command squad guy going to the DC.
I have 2 squads of 7 assault jump packers. Any time I lose one to the DC it sure as heck isn't the sergant.
Sanguinary high priests are pricy. they're cool, but compared to the bargain that is the chaplain, I leave em at home for games less than 2K.Although stick him near a couple of assault squads and he really shines.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
I use different lists depending on my opponents since this is how we play it in my club. (They of course do the same)
The basics: This is what I almost always take.
-A chaplain w. Terminator honours, boltpistol and the base stuff(naturally) and DC w. jumppacks.
-Minimum of two tactical squads of ten each armed w. H.Bolter and sometimes mounted in Rhino.
-One squad of five scout snipers w. H.Bolter.
The variables: These are optional for me, but since I mostly play Orks, Tyranids and DH I always end up with alot of heavy support.
-five man bike squad w. two meltaguns.
-assault squad of atleast seven, vet. Sgt w. Powerfist.
-Whirlwind (a bit of a gamble, but worth it).
-Devastator squad with weapons depending on enemy.
-Terminators w. two assaultcannons sometimes mounted in a Landraider
Originally Posted by Dark_Angels_Master
I feel your pain brother! :cry: I too have a Honor guard unit lead by a High S. Priest and
the unit rocks hard! But toooooo expensive to field in anything other than a friendly fluffy
game over 2k in points.
I really like the High S. Priests, having their chosen ablity and having access to an
Exsangulator. So I'm currently working on a Terminator High S. Priest for my Assualt
Terms. I'll let you know how it turns out. :yes:
So yes if you want an extra HQ I couldn't disagree with picking a Priest to lead a Honor
No no no. what I want to do is have a Master Lead Honor Guard with a Sanguinary priest upgrade within the squad. Is this a good idea?
Also Baal predators. 1 or 2?