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I've read the codex over a couple of times and i cant seem to under stand the way to use faith points. Can you nguys give me i little hint. I would love to start a WH army but cant seem to find a way to use their most powerfull wepon:sleep:
Well, if you look on the faith points page in the codex, it tells you when you can use the acts of faith and what you need to roll. Also, in the unit description, it will say if something contributes faith. Sometimes it helps to read the codex with the eyes in the OPEN position
5 Tactical Squad Marines
I am reading my Microsoft Certification book now - "reading" and "getting" it does not always go together :wacko: Try reading again - it really is simple and well explained, if you know how the game turns/phases roll one after another you will get it...
Last edited by SmokWawelski; May 24th, 2006 at 13:27.
yeah you boob!
-SONS of RUSS member-
Exiled until 5thED redo...
Page 18 if you need to know where the Acts of Faith are. It details how to use acts of faith, when they can be done and their effects.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
Each Act of Faith details what it does as well as when during the turn you may use it and what die roll is required.Originally Posted by ggzaery
Example: My opponent moved his units, one of which has terminators with assault cannons and its probably going to decimate a Sisters squad of mine. Before he begins shooting I use a Faith Point on that Squad to grant them Spirit of the Martyr which grants them an Invulnerable save equal to theri Armor save. (Or it will if the die roll succeeds )
If it does they will have a 3+ save against the assault cannons, where otherwise they'd have no save at all.
Successful or not, I have just used up one Faith Point.
"The sword that takes life gives life."