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i just started my new Space Marines army the Fallen Angels, i've got the Chapter Name, fluff and paint Sceme, now its time for models. whats a good core force for them. they are a little more cc oriented but still balance out well. Any help will be appreciated.
rhino, tactical squad, 3 bikes, terminators, something for heavy support and hq
<img src='http://www.directdesign.ru/portfolio/poster/img/10.gif' border='0' alt='user posted image' />
NO! Get your troops first! get 2 Squads of Ten Tactical Marines and a Squad of Ten CC Scouts. Now you have a very stable firebase, 2 Heavy Weapond, 2 Special Weapons and you also have a counter assault saquad that can deal 30 Attacks on the charge. Next get a HQ, usually a Chaplain for smaller games.
Hope this helps
I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare. Crawling, slithering, along the edge of a straight... razor... and surviving.
The best way to start off is 2 tactical squads of 10
1 HQ my pick either librian or chaplin then you can work from there i think you said you want more of a CC chapter then maybe assult squad? also scouts are good and then you should get and heavy support to give support fire
Ditto - start with the compulsory: 2 troops and a HQ.
For the 2 troops take 2 tac squads straight out the box, for a HQ I would probably suggest a Chaplain - cheap and effective. From there try things out, write up army lists etc, there are various flavours you can get. As a basic rule try to keep it balanced, that means:
HQ < 25% of your total points
Elites < 25% of your total points
Troops > 40% of your total points
Fast Attack < 25% of your total points
Heavy support < 25% of your total points
probably not getting terminators until you have a big force ( a trap that a lot of people to).
Probably getting a predetor Anni for Heavy support to take out enemy armour
Probably getting scouts ( either in CC mode or a sniper unit - snipers are very effective against high toughness monstrosities such as Greater Demons, C'Tan, Eldar Avatars and wraithlords but if you aint gonna be fighting these stick to Close Cobat Scouts)
If you are gonna be facing light armour then probably a whirlwind as HS
Possibly a second HQ - probably a Captain
Everything you have been told is a lie!
But thats 140%! I would really like to see an army made up of 40% troops and 100% others. Just do what it says in the codex on starting a new army........your just encouraging crazy opinions and unpleasant maths.
A Rhino? SLOTH!
this is my usual core choices for my sm's
chaplin jump pack plasma pistol
dreadnought plasma cannon
4* 10 man tac sq
1* 9 man assault sq
1* pred anhialator
this lot comes to roughly 1260pts
the rest of the army is made up of
1*landspeeder squadron (3 l/s)
1* pred anhialator
1*6 marines 1 missile launcher 1 razorback
1*6 scouts vet sgt auspex heavy bolter, 4 sniper rifles.
WARMASTER of the SCHOLA PROGENIUM Alnwick Chapter (soon to be the world)
i agree two basic ten man squads to start with.
then to move it towards assault i suggest ten scouts with ccw
for an assaulty army a librarian with lightning claws is great.
i suggest with this u play a few games and see how you like it and can customise it from there, but play games before you choose extras. assault squads are a good start with maybe attackbikes to add heavy support and still keep it fast
with the elites maybe if you want to favour cc get a veteran squad and chuck em in a rhino.
i think a land speeder is a must get its just so essential since its cheap, fast and does the job and troops aere the other essential
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