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1: why are the tank commander and tank ace extra points from the base price of the tank?
2: how many points are the tank troops, it doesn't say a specific point amount so I'm assuming it's just the base points for the tanks, is that right?
Because they have a better BS. Also to help balance the playing field of having an all tank army. Yes they are base price. You can use the rules chapter approved. Or the GT tournament rules are in White Dwarf 294. Do a search on armoured company on this site. there are many resent threads
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1. Like mentioned above it is because they have better bs but also just because they are the leaders. They're the vet and command squad equivilant and even if they are nearly the same, they are still the HQ so they kinda have to be more expensive to even the playing field.Originally Posted by Chuffles2
2. Yes it is the base cost. You still have to buy upgrades, doctrines and guns. These are in the AC armored list and normal IG codex.
Originally Posted by The Paint Monkey
The commander and tank ace cost more because they also have access to different vehicles (vanquisher, exterminator, etc). The command tank also runs more due to it having improved comms as part of its base cost.
Troop tanks generally are the more common versions of the basic russ... so Exterminators (with doctrine) and Russ's.
I made a rough AC list and couldnt get all that many tanks in there (well more than any other army) so I was wondering if AC is a competitive army?
At a decent point value (1500 or so) you should be able to pack in several tanks, at least half a dozen, which is considerably more than you could get in a regular Guard unit. Armored Company can is extremely hit or miss when it comes to competing. Many lists are ill-equipped to deal with AC, and its a slaughter with AC blowing them to pieces since they don't have adequate anti-tank weaponry. Those few lists that do have sufficient AT weaponry and/or are tailored to fight against AC, then AC typically bites the big one. If your opponent doesn't know its coming then you rape them. If they expect it and prepare accordingly, they'll probably rape you. Its rather do or die with the Armored Company.
Now granted, careful strategy and list-building can make an Armored Company competitive under any circumstances, its just that AC is less common than other lists, and thus there's less general experience and knowledge to draw upon.
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer
Originally Posted by Chuffles2Taken from the Armoured Company designers notes at http://uk.games-workshop.com/imperia...%2Darmylist/1/Secondly, I have reflected squadron organisation in the list by making it compulsory to include a Command or Ace tank in every set of three. The points cost of these tanks is higher than their improved Ballistic Skill really merits, but the effect is to make the average points cost of each tank, higher keeping the number of them that can be fielded to manageable proportions.
In an 1850 pt list you should be able to field 9-10 tanks and or other armored hulls (chimera, griffon (cheap) and bassies).