counterattack - Warhammer 40K Fantasy
 

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Thread: counterattack

  1. #1
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    counterattack

    im relatively new to the IG side of the game (veteran SM and nids player though) and i had a few questions related to counterattacking...

    i know for space marines the hidden power fist is a big part of most squads that you expect to see combat....does it work the same with guard or do they go squish before i can be used? (specifically in the case of officer squads which might need to do some counterattacking)

    2nd, in terms of a unit which can charge in and slow up/repel anyone who makes it to the guards lines...what is the verdict on ogryns and rough riders? are they worth their points or should i jsut focus on more guns...


    thanks


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    Senior Member Inquisitor Leet's Avatar
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    If you plan to use a powerfist, stick it on a commissar as they are not independent characters, power swords are a safe bet on officers, ogryns aren't very good, they die way to easily, I have never tired roughriders but people seem to like them
    Hope that helps.
    In an Imperium of a million worlds, what is the death of one world in the cause of purity?
    ~Inquisition credo

    He who allows the alien to live,
    shares its crime of existence.
    ~Inquisitor Apollyon

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    Senior Member geom's Avatar
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    unless you have serios infantry numbers or roughriders its generally best to avoid CC all together.
    Where there's a will there's a weapon

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    i wasnt planning on initiating it but often times it still happens

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