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the lasgun is the backbone of the imperial guard army.
here is my problamo, in fluff it has all these wonderful things about the lasgun. i remeber one book said that the lasgun burns holes through things that why lascannons are so powerful because they are a mega version of the lasgun, which is also imensly poweful. they say things like "it burnt through the fowel Deamons armour" and "the carnifex was slain after a lasgun penetrated its head armor"
i know the fluff Wont match the real thing, just like space marines. but if the lasgun is good why is it so dodgy in the game. ok the S 3 dosent worry me but the AP - just annoys me. if it burns through things why no AP value. even a 6 would be good.
am i right on this that the stats of the lasgun are a bit BS. AND the Hell gun. that gets talked up like the super weapon of the stormtroopers, yet its just as bad as the lasgun.
am i being an arse or am i right???
Where there's a will there's a weapon
Well what would you have changed about a rifle variant of a focused laser then? That is why you bothered to put up this thread, to whine over the bad stats of a lasgun? A normal lasgun in fluff burns and scores normal armour and causes severe damaged to unarmoured targets with no problem since most of those targets are along the lines of human.
The reason that a lasgun has no AP is simply because it is a bolt of energy with no true shape, not a mini rocket or solid slug round. (Both of which can be designed with penetrating armour in mind.)
The hellgun is the same, albiet its power is increased and the shot is more compressed thus enabling the shot to be slightly more powerful on impact.
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The thing with the IG is, they use a LOT of guys, and even with a str 3 AP - weapon they're bound to hit, hurt and kill something. Fifty lasguns against 5 termies on rapid fire, they have to find a chink in the armor. But yea, it gets annoying tat there isnt a heavier option for less troop heavy armies.
“You can live to be a hundred if you give up all the things that make you want to live to be a hundred.” ~ Woody Allen
This is why I'm equipping all my veterans with Shotguns baby
Go on, list 101 reasons why IG shouldnt be close enough to actually use them, because I clearly will be in range.. trust me.
:w00t: *maniacal laughter*
i think the lasgun is fine as it is as you cant make it any better because a better lasgun is called a hellgun
now on to the hellgun, this is about as much use as a lasgun 90% of the time so it makes storm boys not worth taking over vets as you can give a heavy to them and there cheaper
(did a poll on this a week ago)
the humble guardsmen has a 5+ save and a S3 weapon which is why we need heavys to fight with but now they cost more then they used to i think that guardsmen sould be 5 points each
The lasgun does diddly to a Space Marine's Armor.
Get a hundred lasguns.
That's a whole lot of diddly.
(Thanks to Conrad for showing me that.)
Don't down the lasgun. It is not very good by itself, but get a bunch together at once and there is something that should not be sneezed at.
Yeah the lasgun is mediocre, but its to be expected. Our troops and most of their weapons are mediocre, which is reflected in their point cost. Its expected that special and heavy weapons, along with tanks and more elite units will do most of the damage. While the lasgun is pretty crummy against MEQ's (it takes 9 guardsmen rapid-firing their lasguns to statistically kill one Marine), their effectiveness is increased greatly against either toughness 3 troops (like Eldar or Tau) or against troops with a weak armor save (like Orks). With better odds to wound and/or less armor to protect the enemy, lasguns become much more deadly by sheer weight of numbers. While it takes 9 guardsmen shooting to kill one Marine, that number drops down to around 3 for killing Orks or the like.
And agreed that the hellgun fails to live up to its billing as a superior weapon to the lasgun, at least in most circumstances. If GW actaully wants Storm Troopers to be selected over Hardened Veterans, the hellgun is the most needed change (though a third special weapon couldn't hurt either). Making the hellgun strength 4 AP - gives a huge advantage over vets, where basic weapons fire could actually be effective. Just no reason to take Storm Troopers except for the targetters--Hardened Vets have the same BS, get an extra special weapon, can take a heavy weapon, infiltrate for free, can get Deep Strike for free, and can be given Carapace Armor and end up with the exact same cost per models as the damn Storm Troopers!
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Seriously, unless I read something wrong they fire light, yes?
So as light doesn't have mass and always travels in straight lines (unless you're fighting over a black hole). They will be recoil-less with no kick up. Where you aim they stay aimed and every shot is 100% accurate.
So Lasguns are godly, but everything in 40K is insanely hard. Lasguns kill opposing T3 5+ saves with 1/6 shots. So a 30 round magazine would kill 5, 5 opponents per magazine! that's great.
Except that 2 shots rapid fire is repesentative, guns don't hit half the time and 40k is nothing like reality.
Space Marines should be godly to lasguns and a Space Marine ought to be able to triple burst headshot an entire squad of 10 IG with 1 magazine before the IG get more than a handful of shots off. Spend 18hrs a day training for 200yrs and you ought to be that good.
I like my Stormtroopers but I think Hellguns sould change to:
0-12" Rapid fire
12-24" Assault 1
The Ap 5 is near worthless. Either your opponent is MEQ or Carapace or they have a 5+ cover save (Orks and Eldar). Drop it for a points reduction.
So you can move and fire with a couple of GL too. It makes sense for troops designed to be special forces to have guns which they can fire on the move.
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