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I know this will be very annoying, but I've just been converted (from a small bit of Chaos) and want to collect IG. I know about 40k, but I know very little about IG. I haven't even got the codex yet.
But any little hints and tips about anything IG related that you think I must know before collecting?
thats a very big question you just asked there
well here gos.........
the guard work best as a stand and shoot army with lots of heavy weapons to smash the enemy
befor they get into hand to hand combat
A good start would be 4 squads of guardsmen with heavy weapons + HQ units with them then you can go for a tank like the leman russ tank (good V MEQs)
Id say get the codex first to see if you like the guard as there a lot harder to keep alive then marines are but if you do start a guard army ill say welcome back from the warp
it would be better if you told me who will be fighting as i can help you better that way
From my experience, here is the best tip. First look at a type of army you want based on doctrines/armies listed afterward. From there, you can create an army based on that theme, so you feel like you have your own personalized army that you feel good with! So when you got that in order, the vets around here will help you from there (trust me, they have been great with me).
I'm mainly against more IG and SM, but it may vary.
I don't really understand docertines atm, nor do I know the different companies (although I want to collect some type of Cadien). Is this all explained in the Codex?
Yes its all in the codex as well as most of the docertines
IG - mass heavy bolters and lines men is what you need here, lemans arent so useful here but hellhounds and Chimeras can kill squads fast
SM - leman russ tanks and plasma guns are the way to go here
I like Leman Russes so I'm going to get some anyway
And you said 'some' docertines; wheres the rest?
No one said same doctrines, so don't worry about it.
Xenos Riders was published on games workshop's site and one particular white dwarf (the # eludes me, as I don't have that issue) published an article on Abhuman Doctrines, to represent regiments that deviated from baseline humans. As a whole, the Abhumans doctrines pretty much sucked, so you ain't missing much. Xenos Riders can be interesting if you match them with Carapace Armor, as the end result is rough riders with a 3+ save. But you're investing 3 of your 5 doctrines just to get those bad boys. So also not highly recommended. The Codex gives you all the doctrines you need, explains a bit on playing guard, and is all-round enlightening and necessary for starting your force. I'd advise you go buy it ASAP as it'll actually give you an informed basis to ask further questions here. Once you've read it through a couple times and gotten a feel for it, take a look at other threads posted around here with questions, and also army lists (in the appropriate section) that have been critiqued and discussed. Should give you a fair idea on what works and what does it. It also saves us answering redundant questions that pop up every week or two from a new gamer.
Welcome to the Guard.
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer
I'll be getting the Codex on Saturday, so I'll know a lot mroe then. But it's only Tuesday now
One thing to remember, this is the I started with my guard and continue on today. More boys, less toys.
In an Imperium of a million worlds, what is the death of one world in the cause of purity?
He who allows the alien to live,
shares its crime of existence.