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i know alot of people love vox casters and they do seem good. but wouldnt it be cheaper and maybe even better to use you junior officers as you main leadership "givers". along with some of the helpful leadership doctrines and close order drill.
but im kinda confused as to what would be better, could someone please list the pros and cons of each? im looking for the most cost effective way to give my troops better leadership
thank you for reading
ok, i just got an idea. what if you gave every squad a vertern seargent and close order drill? that would give the squad leadership nine for as many points as a vox caster! plus an extra attack. then the command squads can be used to counter attack when they need to. :ninja:
i dont want to play an all static guard army so i think this is a good solution, what do you guys think?
Anything that uses a blast template will be smiling as they see you set up your squads in the close order formation. They will probably also be smiling as soon as they blow away half your squad in one shot using a blast template. CO drill is a bad idea most of the time.
very true, that is the main drawback i see.
so i should use vox casters for my leadership, keeping my command squad hidden and use my platoon command squads for counter attacking?
Well if you have a typical stand n shoot, have an officer that just hides in cover with a mortar, make him cheap as possible, and use the master vox/vox idea.
If it is mobile, and non-mech, than just have your platoon command squads stick with your main squads and give them morale.
If it is mech-mobile, then you don't need the morale, just pop out, shoot, and pop back in when you can.
Vet sarges and close order drill is a fairly good way to generate high leadership for your squads. Despite its vulnerability to blast weapons, if your most common opponents dont field any, you should be quite safe. Dont be afraid to not try something just because its 'not good against X'. Even against armies that do field blast weapons against you, COD and a vet sarge will still be useful. Keep your squads in lose formation while they are pounding away at your lines, and when they are within a turn of assaulting you, that is when you move into COD, thereby minimising the number of squads that will get hit by blast weapons, while having them ready to meet the inevitable assault with their high leadership.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
Utilising your Officers are definitely the best way to go for a static IG army. They can provide excellent LD cheaper than Vox network can and can also provide other bonuses like the Standard bearer and Iron discipline within their LD bubble as well. Also Commissars can add their bonus within the LD bubble whereas they cannot provide it through the Master-vox.
I used to use a vox-network but I have definitly found that using the officers is provides better LD and is a cheaper solution all round.
... only triumph could turn pooing his pants into a good thing..
I agree 100%, don't bother with the vox-network, it's a very inefficient use of points. Don't bother with CO Drill either, flak dragon hit it right, it's very risky. Only form close order prior to combat, standing in ranks in the 41st millenium is not the best battle tactic overall in my opinion. Don't bother with the Vet Sarges either.
Officers have a 12'' leadership bubble, and most infantry armies will have at least 2-3 officers, meaning you should have plenty of bubble to go around. Not too mention that in their leadership bubble they can confer bonuses like Iron Discipline to your troops, which is probably the best doctrine around.
That's no ordinary rabbit! That's the most foul, cruel and bad tempered rodent you ever set eyes on!
Look that rabbit's got a vicious street a mile wide, he's a killer!
it all depends on your style of play. a friend of mine plays the classic "duck behind cover with mortars grenade launchers etc" while i play a more moblie army, but we both still utilise the master vox/vox network because we play on a rather large table and generally its hard to keep the comm sq close to ALL the others at any one given time. it also has the added bonus for working with commisars aswell. besides all this its your enemy that will determine what you get. "will those fleet of foot aspects reach my lines before i can close ranks?", "deep striking terminators? oh sh*t".
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Officers behind cover in CoD with a mortar *sorted* and they can counter when the need (hopefully never) arises
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