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I thought I could escape it, but it just keeps sucking me back in... I used to play 40k, but due to various circumstances, I've had to abandon it. But now, I was walking by my local Games Workshop, and I looked into the window, and saw "Medusa V". For some reason, the thought of an Imperial world falling into the hands of the enemy just made my blood boil with righteous zeal. I was determined to once again return to the glorious light of the Emperor and defend the great Imperium!
Alright, I've played warhammer for a long time - back from the days of the Vortex Grenade - and (even with the change of editions), I remember the old tactics, but since it's going to be mainly using Cities of Death (which I looked through - seems pretty good) I thought I'd get some advice from more blooded guardsmen. I'm thinking of trying to use the city to do half the fighting for me, so to that end, I've thought of using the following set of Doctrines to help my regiment.
Moving the troops up into better positions can't be a bad thing, can it? Infiltrating and the increased Difficult Terrain movement could help a lot.
Mmmm...3+ cover saves....
Can be either tooled out for taking out medium infantry (plasma guns) or storm up and clear out buildings with glamers.
Close Order Drill
Sweet Emperor! This doctrine's gold!
More for fluff than anything else, truth be told - the idea of grizzled old soldiers holding a decrepit building is just too cool.
I was thinking of using these, but it seems a tad steep pointsways (an extra 20pts per infantry squad - ouch!), so I might drop either Light Infantry or Chameoline (leaning towards the former...). Any thoughts from you good men of the Emperor?
The 14th Athanel Yeomanry is here to fight for Medusa V!
Emperor protects, sah!
I mself have tried using a list utilising both light infantry and camo in cities of Death, and have met with limited success. Against shootng orientated armies (e.g. tau,, IG,) it performs very well, the mixture of manpower and survivability really grinding down the opponent.
Against more combat orientated armies, i would drop Light infantry. You really want to start as far away as possible, and with infiltrate it is far too easy to divide your troops, meaning they get killed off piecemeal.
Camo is definately worth it, however if your opponent fields allot of flamers, (e.g. SOB, or GK), then you may consider dropping it, as it really does nothing against such weapons.
I woud also consider dropping grenadiers, as your veterans can cover all of the roles specified for them and do better at it, (extra special weapon, and can benefit from camo).
Close order drill...... Well its free so go wtih it!!
Hope that helped!
Inquistion force WIP. Pics on posts 17 and 23.
you see, i think the point in light infantery is not to deploy it closer to the enemy, but to deploy it last.
works incredebly well with my heavy weapon squads.
Too bad that guard don't have the choice to change a ML for a flamer or a LC for a plasmagun, like space marines do (if haveing that character trait). :[
The fact of being able to infiltrate does'nt mean that you must deploy them near the enemies. You can put them in your deploy zone like normal troops, but being infiltrators they deploy AFTER the non infiltrating enemies. This is the main utility of light infantry doctrine. And yes, you should drop the grenadiers and use the vets instead.
If your enemy has any tough blast template users....do drop the close order....
You only need to go into COD formation right before a charge. So say the eney is setting 11-12" from you at the end of their turn. You move 6" and fire the assault weapons and pistols (if any) while getting down to 1" separation fro you typical 2" separation to deprive the enemy of the effectiveness of any heavy blast or ordinance weapons (fraq missile anyone). Then in the assault phase you assault while assuming the close order drill formation of every base touching another.
At no point does it say you have to deploy and stay in said formation. Just like you don't have to deep strike when using the drop troop doctrine if you don't want to ... just deploy normally and then spread out. Now if you are a deep striking army COD is pretty much a must as you will start out in a COD formation on dropping.
Once again, just because you have it doesn't mean you have to use it. There will be times when you want a formation to die 11-13" away during the enemy assault phase so they can't get to you and then you rapid fire them to death with flashlights and other guard goodness.