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hey all i was wondering if anyone can give me some advice on using vostroyns with the doctrines shown in white dwarf
It just has to be based on your own opinions, we can't tell you what to do. If life was like that, no one would have to do anything. I am not trying to be mean, just telling you that you gotta go your own way.
No offense Flak, but that was a really stupid way to respond to the man's post. He's asking for pointers on using the Vostroyan doctrines in his list. That's much better than asking something overly general or silly like "How would you build a Special Forces Imperial Guard list?" or "What color for troops who attack at night?" If you don't have anything to contribute to a discussion then don't post, but don't tell someone that you can't help them and imply that they shouldn't be asking, especially when you have no ground to stand on.
Now, that said, back to the original question. What I'd pose to you, Hero, is why do you want to use the Vostroyan doctrines? Granted the pieces are nice, but just because I like the look of Cadians doesn't mean I use their doctrines for my list. Is there any particular reason you'd like to use these guys, or do you like the models more than the rules? The reason I ask is that the Vostroyans come with several "upgrade" doctrines that while making them better overall, also increase their point cost correspondingly. The situation you tend to run into with Imperial Guard is that we rarely benefit from upgrading our troops. Rather its the converse, where you want to spend as few points as possible to get as many men and guns as you can manage. The strength of the Imperial Guard is in their heavy weapons, tanks, and abundance of special weapons. The individual Guardsman with a lasgun isn't much of a threat, consequently you usually want to invest as few points as possible in said basic Guardsman.
Forgive me for not giving more specific advice, I'm not overly familiar with all of the Vostroyan doctrines. I recall a few off the top of my head, but I remember being underwhelmed when someone told me their spread. What are all their doctrines again? (Just the names, not the rules, so no one will gripe at you)
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer
I was just telling him to decide for himself so he isn't at conflict with what we say, and he starts to find what he likes and he may discover a list with a feeling that he really likes and it may or may not turn out better than what we suggest. As for the special forces, that was more on help for a specific paint scheme, which I needed help on as I am not an expert painter, excuse me.
Here is my help then, since Sokhar demands that I don't let you do it purely your own way. I am not aware of their doctrines, so this is without knowledge of any of them. Perhaps since they are designed for the cities of death/medusa v backround, then kit them with things to help their cover save, or to improve their movement through difficult terrain. This will help you in the city battles which they are released for, as you may find yourself covered in a building and surrounded, or perhaps having to move through a tough obstacle.
You could also take a look at a cities of death book if you have one, and look at some special rules in their that could help you shape your army and create the doctrines around it.
Lastly, do you want a mobile army, a shoot n stand, or may some innovative close combat regiment? Choose doctrines based on some of that criteria, and then you have a got a nice basis.
From there, develop strategies to conquer the enemies of the Imperium!
I am not trying to start a flame war, and I apologize.
I think WD/GW chose those Doctrines to sell more metal minis. Special Weapon AND Hvy Weapon Platoons... O RLY?
Of course, I must buy some of those cool Snipers anyway...
Anyway, I've been thinking about the same thing... can I do something with the "official" Vostroyan doctrines?
I plan to...
... Save Hardened Fighters for the Sentinels because I don't want to tool up a cc command squad without a Priest.
... Take one Sniper squad just to put those models on the board b/c I think they are cool (I had 2 on my list... but I had to get rid of one to pick up another Sentinel)
... Leave my Lascannons in Line Squads & the Hardened Vets squad... putting Sharpshooters on my H.Bolter fire support team.
... Undecided about Vox because it will require a lot of points & parts that I don't have.
... Taking an Armoured Fist as Troop selection #2... maybe the Carapace might allow them to hold a forward position a little better than your standard T-shirt & Flashlight guardsman.
Nothing too surprising, I don't think. It forces you to think outside of the ID & COD box, anyway...
okay so if i just used em as normal gaurd it would probably be better (more gaurd which is normaly better more men = more flash lights
Welllll, the reason the Vostroyans have the doctrines they do are so they will have more survviability in City Fighting. The Carapace and Hardened Fighters will give them a SLIGHTLY better chance of surviving an encounter with a nast group of Kroot or a smal group of Orks.
As for Sharpshooters and Special Weapon teams, well who doesn't like Sniper teams and being able to re-roll ones? I roll ALOT of ones so I use this doctrine plenty.
What was their 5th Doctrine again?
Sokhar and subdermal gave some good advice also. Hardened Fighters on Heavy Flamer Sentinels would be a half decent counter charge unit, and they're flamers would ignore cover saves.