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well i wanna collect IG im gonna get the codex and some troops soon but i wanna get a all foot troop army and i was wondering if it is any good? and if i should go with it
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An all infantry is hard in my opinion. You are limited from tanks, which are as the codex says as soon as you get one, the hammer of this army (or was it the anvil?). You can still hold fast though due to the mass numbers of men you bring to the board
1)You have guns, and lots of them. You can have heavy weapons, ranging from lascannons to heavy bolters and in between. You also have a lot of special weapons, which can aid against the foes of the emperor. With all that dice you gotta have some hits right?
2)Psychologically, thats frightening. Masses of troops that you have to gun down, all under the pressure of their own fire!
3)Only thing is, they are not fast, so you have to stick to stand n shoot, which is just unoriginal but hey, you can do what you want.
Hope this helped you in some way!
Just remember to make up for your lack of armor with heavy weapons. Use Heavy weapon platoons, stick heavy weapons in squads, and make sure to protect them.
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As flakdragon said, you will be limited in mobility. This is never a good thing, for many of the missions that you will play will require at least some ability to move around the board.
Something you should note, however, is that tanks are not the only way of achieving that goal of mobility. If you insist on going all infantry (which will still fare pretty well in cities of death battles), then I would invest in veteran and storm trooper squads, as deep strike/infiltrate will be very useful skills. Perhaps even take the drop troopers doctrine, although this could be dangerous when there's lots of terrain on the field. Just remember, there is no rule that says an all infantry IG army must only go with the whole stand and shoot tactic.
If possible, I would suggest maybe borrowing instore a premade IG army (if they have one) and playing a few games using only the infantry. You'll quickly see any strengths/weaknesses in your army list, which you can try and work with/around when you put together your own army.
Good luck, and welcome to the Guard!
i still dont like the idea of rough riders lol, i just keep on remembering footage i saw from the first and second world wars, when they tried to use mounted troops to take this one road, unfortunately machine gun at other end, a whole company completely slaughtered..yes they were the russians, the ppl who made up the political officers, commisiars
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An all infantry army would look spectacular on the board, but also be very expensive, so keep that in mind.
In terms of game play im not sure myself how it would work, but just realize ALOT of people will be dying. Playing marines for example, a round of bolter fire, with their BS, your going to take alot of hits, with no armour save. Try using cover to your advantage.
Remember, numbers don't win a battle...but they definently help!
Thank goodness warhammer was never like a real war though. Rough Riders are a great option, they do last, and when used right, thye make a great additional CC support unit.Originally Posted by Crimson Tears
A rough rider counter charge is actually quite impressive and MEQ armies fear it. THey can rip apart a terminator unit if they get lucky and most of the time they can easily kill standard marines in combat.
Sure they die like the rest of the guardsmen, but you'll soon get used to watching your models die, it becomes second nature. With their extra movement you can usually hug cover.
An all guardsmen army lies in its strength of numbers and large large amounts of heavy weapons. You can outgun almost anything, well maybe another all guard infantry list could outgun you.
However this results in most of your strength being very static to take advantage of all those weapons. Infiltrating Veterans/Stormtroopers and Deepstriking Stormtroopers can add alot of mobility. Rough Riders an add mobility too. These units will then become your mission capturing units and also useable to hunt lone characters or tanks when they are equipped with melta goodness.
All infantry armies can have alot of character, lots of standard guardsmen with elites handling specialised tasks. However with all the special and heavy weapons you need to buy it will become expensive. It's very worth while to figure out how to convert the full 15 heavy weapons from a Heavy weapon box and a standard troop box. It saves heaps and heaps of cash. The plasma gun and melta can also be coverted from the flamer with some plasma pistols (trade with a SM player) and filing work.
They are also alot of monotnous painting work, but if you persevere you can get a great looking army. Its very intimidating staring down at an enemy outnumbering you 2:1 or even 3:1. Especially is they have as many heavy and special weapons as you do troops!
Reading through the IG codex will give you a better idea of the logistics of an all infantry army and also whether you want to go all infantry or add in some tanks as well.
Quantity is a Quality of its Own.
If numbers are working, then you don't have enough.
I think a good start to the IG (All infantry or not) Is about 3 Cadian/Catachan troops sets. 1 Heavy weapon box and 3 Officers of your choice.
By converting the heavy weapons you can get lots out of the heavy weapon box (spare parts and troops from one of the troops boxes) and have a good basis for your first 2 platoons.
Then the decision is to either branch into tanks, or to continues with the troops. Either way those boxes should set you up to go either way.
Last edited by Archaon; June 14th, 2006 at 23:09.
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I would recommend staying away from heavy weapons platoons until you have fielded a complete HQ platoon and 2 platoons of regular squads. The HQ platoon gives you plenty of heavy weapons if you really want them there. Ideally you want you heavies tucked away in their 10 man meat shield squads not 6 man squads where you start losing weapons after 3 guys die.
So I will say this if I play another IG player who has heavies in a 6 man squad my chimeras will dump 9 shots a turn into that squad and all of their associated 6 man squads until they are dead. Its too efficient to kill off that squad and reduce it to non-scoring and then make it run off the board.
So think about what you want and then review it from the opponents eyes. If you do go for heavies like that you need to put them in woodlines and such but they will still be very vulnerable.