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I thought i'ld share a few thoughts on this invaluable act of faith for those who (like myself) overlooked it for so long.
Now the ability to become fearless is not all that great, especially with the book of st. lucius at our disposal, but this could be effective at critical times when a BOSL isn't around.
the real value comes with people like serpahim veteran superiors. time and time again ive had my vet fail a ld check then fall back but unable to regroup. light of the emperor corrects this. it will auto pass when a model is on their own. But the real value is that it says that units falling back will automatically regroup, thus creating our own version of "and they shall know no fear" letting your veteran superiors continue the fight!
I thought i'ld write this as for so long all i thought light of the emperor did was make you fearless, i simply didnt notice that you could regroup automatically, even if below 50%
and i thought i'ld share this for those who did the same thing i did.
2000pts Orks 4-2-1
there are in my oppinion only 3 good powers, number one and by far the most used is divine guidence i mean really any explanation needed?, number 2 is spirit of the martry no brainer ya?, 3 is this one the light of the emporer but only for the power to regroup i've found that fealessness is often a bad thing fo a sister squad
the other 2 the extra initiative and the double strength i find to be really crappy when ya consider that yay i strike at str 5 but ini 1 ohh no 3/4ths of my sister squad is already gone and the double ini is like yay i strke first whats that only 1 attack that needs a 5 to wound!
"take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly
"i'm gonna grant you your greatest wish i'm gonna show you a world without sin" ;- serentiy
"I am a leaf on the wind, watch how i soar" ;- serenity
Light of the Emperor.. does it really work like 'They shall know no fear'? as I know, SM can move/shoot/assault after they automatically regroups... can we do that even?
I actually find the +2 Strengh quite useful :shifty: Since sister squad isnt going to kill anybody even with +2 Initiate against Marines, I usually give them +2 Strengh.. so whatever that's left of the squad could hit on 4+ and wound on 3+. :sleep:
Anima Tactics - try it out!
no its not identical, it makes you fearless for a turn (woop de doo) but also it states that if the squad is falling back it'll automatically regroup, thus letting you regroup when below 50%, thats where its similar to "and they shall know no fear"
2000pts Orks 4-2-1
Am I allowed to make fun of you for this oversight, General? Just be careful that when she falls back, it's 3D6, so she can go right off the frickin table before you get a chance to show her "the Light".
I'm going to have to take you task on "The Passion", Plague.
Think outside the box, lad.
I've been using "The Passion" with great success lately.
Basicly, I use it to clear out my kill zone before anyone has a chance to hit me back.
This way, I get more kills, and I don't have to use SoTM, because I'm barely getting hit in return (sometimes not at all). A Cannoness With Blessed Weapon can use this, or Celestians can use it.
An enemy dieing before he ever gets a chance to hit you is better than leaving him alive while deflecting his blows. Using "The Passion" has been a part of my Celestian Renaissance.
Also, non-Vet Celestian Squads can use Divine Guidance very effectively in CC if they make a healthy "To Hit" roll. If you roll a good number of hits in CC, think of Divine Guidance in CC as a "Virtual Power Weapon" that always wounds. In practice, it is much more effective than spending 20 points on a Power Weapon that only wounds 1/3 of the time. (I just wish I could give the whole squad Sarissas. They would be the terror of the neighborhood).
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70
True, but considering a seraphim squad is generally far ahead of main lines, she'll usually have a chance to see the light before she says "screw it, im outa here"Originally Posted by Red Zinfandel
As for "the passion" i agree that its quite useful, especially against I4 armies. i find it useful on seraphim and canoness' primarily. I6 is something only a few tyranids and the dark eldar can match, and combining it with the 3 attacks each from a non vet seraphim charging, its nothing to be scoffed at.
As for sarrissa's, there should be an option to fit it to celestian squads for maybe like 2 pts each. that would rock! especially if with a priest! :p:w00t:
2000pts Orks 4-2-1