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Why is the Hellhound listed in the Fast Attack section if it moves like a normal tank? It can only move 6 inches and still fire its inferno cannon...
Am I reading the rules wrong?
Also, in the Imperial Guard summary sheet it lists the front armor as 13; however, in the entry within the Fast Attack section, it lists it as 12. This was not referenced in the IG Errata.
Any thoughts or clarification? Thanks in advance...
Because the guard are as slow as hell and our fast attack isnt all that fast
As for the AV for the hellhound the one in the summary sheet is wrong, would
be nice to have 13:yes:
we could use something fast in the next codex
btw, dont post armour numbers or the mods will kick your ass
Yes, it is the lower AV#. But the advantage of fast attack is more than just speed. You get to place the unit on the table last in normal set up, which can be a huge advantage.
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Just thought I'd throw in some pro-hellhound propoganda, then I forgot what I was going to say... but their great! use a couple!
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Hellhounds can move and fire with no penalties, making them marginaly faster than Russ'. Add in that each army has to have FA choices and theres why.
I love my 2 Hellhounds, but i'm putting together some Tallarn Rough Riders at the moment. They're the worst kit I have ever encountered. Another reason to go for the flame tank.
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What's wrong with the Talleran Riders? I have one, and although I don't use him, he looks pretty cool sitting in my reserves at home, hoping that some day he may be used in an army list...some day...:yes:
Chuck Norris wouldn't stand a chance against Tana Umaga.
I think the main reason that the hellhound is a FA option and not a HS option (the only other choice really) is that it just doesn't stack up to the likes of the basilisk or the standard russ. With only three slots available, most people who would want to field tanks would probably not pick the hellhound as one of their three choices. I for one am grateful that, despite it not even remotely resembling a fast vehicle, I can still take it as a fast attack choice without having to sacrifice one of my vital heavy slots. For most people its a non issue, but for tank nuts like me, its a small blessing.
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Have I been playing my hellhounds wrong? I think you mean you can move 6 and fire all your weapons? While Leman russ moves 6 fires his battlecannon only. It would be cool if I could move 12 and fired my inferno cannon but I think not. I have been playing around the idea of 3 hellhounds in my list. I will need to proxy and test it out.Hellhounds can move and fire with no penalties, making them marginaly faster than Russ'
I think hellhound is in fast attack so you can get 6 tanks in your list (lol).
You might be thinking of the old codex where you could move the hellhound 12 and still fire the inferno cannon but then the range was only template. remember if you move and fire the inferno cannon you get an effective range of 30 inches which is pretty damn good for the weapons power.
Hope this helps
Well, wouldn't it be technically faster since it shoots and moves so this would make you move it farther than you would a Russ which has to move a certain distance to fire its weapons?