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Ok, here's the situation. I like a lot of the skills and drills and pretty much all of the restricted troop types. I like Storm troopers, ratlings (using cadian models), Ogryns, special weapon squads, conscripts and converted rough riders.
My dilemma is that I want so many things from the restricted troops section that I'm considering using no doctrines at all. But from what I can hear, I'm not sure if anyone else does that when they take in account awesome doctrines such as iron disipline and sharpshooters.
As I see it, I could change up my doctrines list every battle to suit what restricted troops I want permanent doctrines that reflect my fluff, but at the same time I want to use 6 of the restricted troop types.
Basically, would it be a good tactic to use no doctrines whatsoever?
or would my army fall apart at the seams without doctrines.
In the codex it says that an army with doctrines is counter-balanced by havin access to the army list in it's enirety. Does anyone out there agree with this.
If you understood all that, then a spare a thought an help me out on this one.
thanks in advance.
In ym opinion it is perfectly possiblr to construct an army that uses no doctrines at all, the doctrines are there to help you to customise your army, but if you want your defining quality to be versatility then by all means go for it!!
Have fun and i hope that helped!!
Inquistion force WIP. Pics on posts 17 and 23.
When I first started playing again a few months back I wouldn't take doctrines just so I could see how the individual elements of the army would work on their own. Since then I have picked up a few primarily: grenadiers or mechanized, stormtroopers, and veterans. I field a semi-elite/mechanized list and those three grive me what I need.
Do what feels right. Some people take doctrines to get around some of the built in weaknesses of the guard army (carapace, irondiscipline, close order drill, light infantry, sharpshooters) this makes our units tougher, higher LD, better in combat, able to infiltrate or basically a reroll for missed shots. But at a higher cost in crunchies. I pay enough when dragging along a chimera for each squad so don't feel that I need a reroll for missed lasgun shots if I have 9 heavy weapons shots already.
Play a few with and play a few with out. WHen you find something that fits your army and list go with it. I play the same list everytime (pretty much, I am fielding more models but I don't tailor for an opponent).
If you have certain combinations of restricted troops, they don't work well together. If you have doctrines and restricted troops, they almost always work together in good harmony, as too many doctrines may be a waste and may restrict your army too much, and too many restricted troops means you get none of the nice abilities granted by doctrines and your selections may not work as well.
Plus, ratlings (they hardly ever wound and kill, only there for pinning but others can do this easier), ogryns (usually not worth it), psykers (pretty much never worth it at all), heavy weapon platoons (you have platforms in your infantry squads hopefully, and why would you choose these over a tank?), enginseers (not worth it at all), and conscripts (only for shielding, but even then they aren't gonna help much) are usually not worth it, so now you have 4 other good choices (depending on the situation) instead of all of the others.
Keep in mind that some of the restricted troops aren't worth anything tactically speaking. However there are times I'd liked to have fielded rough riders (well proxies anyway, I hate the GW models. Quoting Cartman from Southpark "Goddamn Mongolians!!")Originally Posted by Elric101
... only triumph could turn pooing his pants into a good thing..
Ok, so what I should do is experiment with all the units first off before choosing doctrines that I really like and then settling down into them.
That makes sense.
Just one more question, is it acceptable to change your doctrines around a lot by most people's standards?
I only play with friends currently, but a few o them are, dare I say it, powergamers.
thanks for the advice guys.
If you let them know you're playing around with your options, then they should be fine. If you play a certain set of doctrines for awhile and then change things on them, especially if they can construe the changes as designed to be advantageous against them, they will scream bloody murder.
May your aim be true, and your targets plentiful.
If they tailor their forces just to fight against your regular army lists, not only are you allowed and encouraged to switch things up, but you should take it as free license to slaughter them for being cheesy. Tailor your doctrines from game to game to your heart's content. I agree with the consensus that most of the restricted troop types are worthless but if you can't stand to part with them, work a couple in each game and mix it up from game to game.
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer