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I haven't had much of a chance to look at the new CoD rules but I believe that I saw an infiltrate strategem in there. Can someone with the book verify if it is possible to infiltrate IST's up close with a TP Homer and then rain some termies down? That could save a bunch of points on transports which we could all use somewhere else.
I don't own the book, though from my understanding, the infiltrate strategem, just Lets units witht he infiltrate ability use it. Not letting any ol unit infiltrate, though you could use the sewer rats strategem to potentially do something of that sort. If i'm wrong i'm sure someone will correct me. :sleep:
He's coming for you...
the infiltrate strategem allows any units with the option of infiltration, whether paid for or not, to deploy via infiltration, however it does not enable units previously unable to infiltrate to do so. for example assassins (excluding callidus) are able to infiltrate if the scenario allows it, by taking the infiltrate strategem, ur assassins will be able to infiltrate accordingly. On the other hand, units which are always allowed to infiltrate regardless of mission rules are not affected by the presence of this strategem. lastly any units previously unable to infiltrate is still pretty much out of luck.
Ok thanks, can anybody determine if the Sewer Rats strategem would work to the effect that I hoped for?
(I will be getting the book after my exams next week but I have a yearning to know sooner rather than later!)
the sewer rat strategem offer new offenseive options as well as a new dimension to defensive tactics. ive had some pleasant experience with 5man IST squads packing 2x meltas held in reserve for the sewer rat rule. which is made more effective when coupled with improved comms from inducted guard vehicles. these sneaky IST squads are able to scare off enemy armor from vital corridors or bust up anything that does wander within range. defensively it would be smart to either keep vulnerable units away from sewer caps or place them right on top of em to prevent enemies from crawling through. its important to remeber that units that crawl out may not assault. keep this in mind when setting up your defenses against an opponent that takes this strategem. that mob of 20 orks sure looks scary when they crawl up but if u have a few squads aimed at that sewer cap (preferablly having already blocked off other viable options), then that green mob is gonna look pretty thin after ur assault phase.