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Yesterday I got an idea about how to drastically change my BA list (wich has had the same build-up when it comes to HQ for several years). I have noticed that my DC isn't really being effective, my chappie costs a fortune and I can't really afford to bring other characters (not even in 2000+ battles thank's to this.
Now - is it really worth it not to bring my DC for one battle - I'm thinking of taking a captain and a librarian (I battle a lot of TS psycher high armies) instead. I need better Ld and an HQ that isn't that much of a fire magnet as DC is (and I will always get some DC models, I roll a lot of 6s).
I'd recommend getting either a Chapter Master (Yes I know it's Dante for the BA, but you can say that it's his Second in Command), and use Lemartes, or just get a regular BA Chaplan with bolt pistol, mc his power weapon, jump pack, term honors, and artificer armor. It's save enough and I even managed to squeeze in both a BA chaplain and Sanguinary High Priest within a 1500 point list, granted neither of his weapons were mc.
I'll be damned before the soldiers of the Emperor are just left to rot!
Last words of Colonel Densit from the Rahaxin 19th
"DISS NOT THE EMPEROR'S POINTED STICK, HERETIC!"
If it doesn't work with the Emperor. Then it's been officially Karmooned!!!
BEWARE THE POWER OF THE LIGHT-BRIGHT!
i also always took a Chaplain, but the last few games i havent. I was left with just a few death company, normally 5 or 6, i gave these jump packs. Now let the black rage take hold of em every turn, plus the jump pack moves. They make a great fire screen as they are normally at the front making them the closest target, this coupled with the ignore pain rule (or whatever its called) means that they are very effective in this role.
Not to forget if they rreach the enemy they still make things go squelch
The only way to run a 2000 point is with:
Jump pack, Power fist pluss crow, Mantle, Actefical armor, T houners,
Come up to about 325 pints but 2+/4+ save and cant be instant killed he is killer
Force weapon, plasma pistol, Bike, Actefical armor, Fury of the acents, Might of heros, t honers.
Should be just under 200
Remember that Death Company can't take Jump Packs unless they're accompained by a Chaplain with a Jump Pack.Originally Posted by rovens
2 things, either you suck as a blood angels player and cant use death company, they are called death company for a reason, they are meant to get into combat and die. they are meant to die!.
i got nothing.....
what do you mean by not efefctive?
That wasn't very productive...Originally Posted by Reflex
Anyhow, chaplains are excellent to have, even if you go with a cheaper one. Never deck out a BA chappy unless you are playing a big game. A holy relic, a holy grail, a plasma pistol, power fist, mantle, and whatever else won't do you too much good if you don't have much of an army behind you. They allow rerolls, forces your squad to not run around like idiots, have a better leadership and are nasty/scarry to boot. I almost always have one. Make sure you play smart with them and don't just charge them up the center of the field. Use your terrain and your distractions.
If you want a captain or chapter master purely for the leadership bonus, don't deck him out.
I don't know if this is your problem but I know a lot of grief for marine players is too few troops. Remember your DC is one of your limbs to your tactical body and your troops are your torso, use the DC for what they are, a scare tactic and a really nasty close combat unit but always use your troops to do the real work. If your DC does damage too then GREAT!
The only way to truely tell though is by trial and error!
I hope my ideas have been useful.
Valhallan 23rd Imperial Navy: ~2500 pts
Blood Lord SM Fleet: ~1000 pts
Valhallan 23rd Imperialist Guard: ~6,000 pts
BT SM: ~2000 pts
DA SM: ~1000 pts
BA SM: ~1500 pts
i might be coming across as an asshole, but what i said was true. as a blood angels player you have to understand that death company have been designed so that they fight in close combat and do nothing but that. if you dont take a chaplain and have them runnig by themselves they have to go towards the nearest unit, which is not good, also you get more death company with a chaplain. i cant see why someone is contemplating not taking a chaplain.Originally Posted by Valhallan_Might
death company are really good aginst basic units. when they get in cc aginst basic units they will absolutly destroy them. mind you i have jump packs on mine so i can deep strike them. Rhinos suck.
and if someone charges there DC aginst something like howeling banshees they are a fool, thats not what DC are designed for. they have the ignor wound special rule for a reason. thats so they can have 2 saves instead on 1 so they last longer in combat.
in 2000 points all i take is a chaplain as my HQ. i dont need anything else.
in closing a blood angels army is an assault army. ASSAULT!!!! they are not there for shooting so the more DC the better.
If you want to use DC without a Chaplain, you need to get yourself back to boot camp because you fail at strategy 101! But before you do, you'll need a quick recap.
There, now get back on the train.
- If unit 1 only works well if unit 2 is also in use, don't use unit 1 without unit 2. Ever.
- If you are good at one thing, do NOT do the other.
- Specialists are not grunts, do not expend them as such.
- Specialists are not grunts, do not focus your strategies around them.
And if I come across as an asshole, it's because I am one and I make no apologies.
Post your army lists in the ARMY LIST section! Not that hard!
Actually, Blood Angels are a marine army. That means they're good at everything. Sure, Blood Angels have advantages for their assault troops and disadvantages for their non-assault troops but I've always found if you treat them as a marine force first, Blood Angels second then you'll do fine. There's a lot more to BA than just the Death Company.
Chaplains are handy, simply to keep the DC under control. But if you don't take one then the DC isn't that important- usually only a handful of guys in a rhino. They're enough to piss an opponent off- even freak them out if they've taken DC beatings before but they're not a big enough force to really influence your strategy.
I often take a librarian- they're holy terrors in CC. Send one in with a regular assault squad (simultaneously with that DC distraction force!) and they'll have a field day.
As for regular commanders they can be quite fun, especially as you can gear them up much more to taste. Plus they can be great figures.
The other comments about having plenty of troops is bang on. Have AT LEAST one full size tactical squad preferably 2. I often use a smaller one with a vet SGT bu no heavy weapon to race around in a Razorback- they're a great reserve force.
Just don't forget- everybody hates the DC. If you rely on them to win you games they get pulped and then you're buggered.
No more NG spearmen, thanks! Now I need some pump-wagons!