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Just out of curiosity, if you had culexus assasin in yourt DH army, would each grey knight squad count as an additional shot for his gun (I can't remember the name and don't have the codex handy)?
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Well, except that it's important to note that for GK squads, the Justicar is the psychic focus, and for GKT squads, the BC or GM is. So long as those specific models are still around, they provide a bonus to the culexus.
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Each squad will get you an extra shot because of its seargent. Justicars and Brother-Captians counts as psykers, as well as Inquisitors, Inquisitor Lords, and Gey Knight Heros. So if you want a nasty flanking attack at short range, have your celexus walk around with two psycannon inquisitors, and a 3 man puragtion squad or two (with no heavy weapons). This 400 point flank can dish out tons of fire (6 S6 shots, 12 S4 shots, and 6 S5 AP1 shots). The group is also threatening because of its versitility--Those shots are nasty, but there are also 6 S6 WS5 power weapon attacks at a high initiative. The only problem is the damage taken to your FoC, it leaves you with 1 HS slot, and no elites.
Look at it this way, place every unit in your army aside from Inquisitorial StormTroopers around the Culexus and watch the Culexus fire away like mad. That would be really crazy.
Don't forget though that most of his special rules also affect your units as well though. While grey knights and inquisitor lords aren't going to suffer so badly because of their lack of morale checks, a clever opponent will take the opportunity to force as many leadership checks on those units as possible, because their leadership is only 7.
Also, players with a lot of ordinance will be rubbing their hands together.
Overall it just seems a costly and inefficient use of a costly and inefficient assassin. Unless you're fighting thousand sons or middleweight tyranids, I'd still leave the Culexus at home, much as I love his fluff.
Last edited by The_Giant_Mantis; June 21st, 2006 at 21:19.