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I am thinking of spicing up my IG army list with some DH allies with my IG as a base army. Any thoughts from vets who have been down this road before? Interesting battle reports? Suggestions...I am all ears.
You should probably post this in the IG forum, most of the experience here is with DH as a main force and IG or SM helping out. In the IG forum, you'll probably get more help.
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Well, the most common inclusions are either an Inquisitor Lord & Assassin, or a few units of Grey Knights/Grey Knight Terminators.
Assassins can be useful for niche rolls.
* The Vindicare (sniper) is handy for taking out hidden powerfists and special weapons and such - but should NOT be used to try and take out HQ/Elite choices, as he'll fail more often than not.
* The Callidus has the ability to appear anywhere on the table, shift a single enemy unit's deployment, and has ridiculous melee power (including a weapon that ignores armor AND invulnerable saves). She's considered cheesy by a lot of people, so you might catch flak for using this one.
* The Eversor is my personal favorite. He's a lawnmower, really. 12" charge and 1+d6 attacks in melee with a power weapon. Isn't as effective at taking out HQ/Elites as the Callidus is, but he's great versus regular models.
* The Cullexus is very specialized and only really useful against psyker-heavy armies. He gains shots with his ranged weapon for psykers (friendly or enemy) inside a short distance to him. Only really useful in specially built armies or against psyker-heavy Thousand Sons or Eldar.
* Death Cultists are the halfway commitment. They're about half the cost of the above ones, but aren't nearly as hard hitting. That said, they still have plenty of attacks, power weapons, and a decent invulnerable save. You can also get three of them in a single Elite slot, which is handy since you only HAVE one Elite slot with allies.
Everyone seems to love Assassins, so those are used a lot. But to use an Assassin, you need to take an Inquisitor or Inq Lord - and since you're limited to a single Elite slot, this forces you to take the HQ choice Inquisitor Lord. And Inquisitor Lords are required to have a retinue of at least three henchmen. So you can see where this starts to get pricy. Inq Lords can be built two ways: ranged or melee. Ranged, they'll always fall short of the firepower that a Guard army can field (for less points too). Melee, they'll never last against any other melee units since they're all S3/T3 models.
The other route to take is Grey Knights. They can provide a LOT to a ranged-only IG army, since they're ALL S6 models. You can take a GK Hero & bodyguard of GK Terminators (HQ), a unit of GK Terminators (Elite), two power armored GK units (Troops), and one deepstriking GK unit (FA) total, but of course you don't need to use all of that up.
Most people seem to like taking GK Terminators (GKT) because of the models and the misconception that GKT will win the game for you. But of course, they can be extremely useful - just don't think they're invincible or a "i win" button.
GK Heroes are the other common choice, usually in the form of the GK Grand Master (GM). A GM has a free S6 Force Weapon and some fierce stats - but he costs around 150 points. And despite all the cool wargear he has access to, there's no anti-instakill gear for him. Which means that your uber-expensive model can be picked out in melee and killed by a powerfist like anyone else. I'm not trying to dissuade his use, just making sure you understand the risk. Once you get a GM into melee against most things, though, you'll see why people love him. It's usually safest to give him a bodyguard of GKT, somewhere in the 3-6 range depending on your total army size. Oh, and don't go overboard on wargear. There are three pieces that are useful for him, but I wouldn't even use them all at once. Psycannons are handy, since he'll get the max 36" range for being in terminator armor and he has BS5. Icon of the Just improves his invulnerable save from 5+ to 4+, something handy for a model susceptible to instakill. And Sacred Incense is a *great* item that reduces the Initiative of any Chaos models in melee with the GM & his unit.
Another GK choice is the Deepstriking GK unit (FAGK). They're significantly less expensive than GK Terminators, and can Deepstrike still. And they still have S6 and stormbolters, like all GK. A unit of ten of these can devastate an unsuspecting enemy if landed right.
Up to two units of Troop GK (PAGK) can be taken, but these are less common as allies. They have no transport choices, so would be left to footslog across the table - and if someone was playing an IG army and was weak to assault, don't you think they'd focus on taking out the only real melee threat first?
Anyways, I hope any of that helped. Feel free to ask for more specifics if you want them.
If you gave us a list we could help you more, I use guard and daemonhunters and in my experience...
Inq lord + Assassin: The assassin is a nice kick, and the inq gets you a nice Psyc HB x2 and a plasma cannon, with a reroll for misses on plasma (or anything else), but they're both fire MAGNETS on the IG board, and about 300-350 points together. Not a bad choice. Look above for assassin types. (I like the sniper)
Grey Knights: Grey knights are awesome. Expensive as they are, they come standard with a storm bolter and a 6 str melee weapon, giving you a VERY nice melee kick, and a decent ranged one too ('Cause everyone knows, one bolter shot (that hits) is worth about 5 lasgun hits).
GKT: Terminators are indeed godlike, but just take in too much fire. There's a lot of stuff to penetrate thier armor, and what your essentially getting is a VERY expensive body bag. However, they are worth the points, just not in excess. A squad of 10 terminators is going to be the #1 target.
Though unnumbered lurking perils await us, our blades will ever be ready.
FOR WE ARE THE EMPEROR'S VENGEANCE!
I think you could get away with taking more GKT if you have a mechanised force, though I'm not sure if it's allowed. That would reduce the fire they attracted if everything your opponent has is directed at transports and the heavy artillary(sp?).
I really don't think that would work. I know that I fear a squad of GKT more than I fear a Chimera filled with Guardsmen, and would target appropriately. There's no way around GKT & GK Heroes being some of the more harsh (and feared) units out there, and people have learned this from experience. Footslogging GKT *will* be top priority nine times out of ten, and putting them in a LR/LRC doesn't make it any less so.Originally Posted by Stormie
Here is what I have bought...I actually just assembled them, primed them, and basecoated them silver this morning.
I have 5 GK Terminators and 15 GKs (3 boxed sets).
Do you think it is worthwhile to buy some blisters with psycannons?
What do you think a good HQ choice would be? I was thinking of buying a Brother Captain Stern blister just so I would have a complete DH Army...
Since, right now I have an elite choice and potentially up to 2 troops choice and a fast attack choice...
Since I am a IG player normally, I have lots of IG that I could use to ally with DH as the base army...
Thanks in advance for the help...
I suggest buying some power armored GK blisters (not special weapons, just the normal guys. Three boxes means you have three Incinerators - not the best weapon choice for them - and three Justicars, with only 9 regular troopers. GK squads should always be 8-10 models each, with usually one or no special weapons, so you definitely should invest in more regular GK!I have 5 GK Terminators and 15 GKs (3 boxed sets).Yes, but not before you take care of the above suggestion. GK with special weapons LOSE their +2S bonus and True Grit, making them a lot less effective (and little more than extremely expensive regular Marines).Do you think it is worthwhile to buy some blisters with psycannons?If you're going for pure GK, a Brother Captain or Grand Master really are your only choices. And I strongly suggest that you don't use a Grand Master until you're playing 2000pt games - he costs as much as a 5-man squad of normal GK, and has no protection against insta-kills!What do you think a good HQ choice would be? I was thinking of buying a Brother Captain Stern blister just so I would have a complete DH Army...
A BC Stern model should never be used as BC Stern - he's only useful in very specific situations (ie, when fighting a lot of Daemons). The model is nice, though, since we lack any other HQ models.Don't take the GKT as elites, take them as an HQ choice. The boxed GKT set comes with a Brother-Captain model, which can be your HQ, and the other GKT models can be his bodyguard. Never take a lone GK Hero as HQ and an Elite GKT squad!Since, right now I have an elite choice and potentially up to 2 troops choice and a fast attack choice...
As for the PAGK models, as I said at the top of this post you really do need more regular guys. I'd say that you have one Troop choice at the moment, really. Especially with those GKT present - PAGK squads should never be smaller than or of equal size to GKT squads!It might be easier for you to play a Guard army with allied DH for the time being, since you're so short on DH models. You can bring 0-1 HQ, 0-1 Elite, 0-2 Troops, 0-1 Fast, and 0 Heavy from the Daemonhunters list into any IG army you've got. Plus you get the benefit of being able to use Doctrines with your Guard if they're the base army (something you can't do if DH is the base army).Since I am a IG player normally, I have lots of IG that I could use to ally with DH as the base army...