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I have an idea for a devastator squad that I havent seen around (at least in WD, Tournies and local games)
6 Man Devastator Squad.
Vet Serg with PF + THs
4 x Mulitmeltas
1 x Bolter
In a transport or idealy a Drop pod
Take it right into the enemy, blow up their tanks at close range or target big nasty things like fex's and mega armoured orks. Then just charge in next turn, or wait to be charged and get another hit, the standard marine is just so hard that it doesnt matter if they have no BP + CC weapon as they will rout most enemies. Plus the Vet gets a big nice knockout hit with his PF.
I was even thinking having 2 squads of 6 same set up apart from only 2 multimeltas.
He is BetaMax, an obsolete format.
Not enough meat shield! You are either using Multi-Melta Dev Marines to shield the hidden powerfist or you have to sacrifice the vet sgt with power fist to protect the Multi-Meltas. I think Multi-Meltas are by far the worst Dev weapon going - too short range for a start.
Its because of their short range are MM not used, devs. like to be in range from turn one, but with MM you won't be firing until turn 3 really (well, anything worth firing a MM at).
Isnt the MM a heavy weapon? You cant shoot it the first turn you land in a Drop Pod because you count as moving. You can only fire 2 from a rhino if it didnt move. You could not fire the MM then charge either. Or do you mean a Melta Gun?
The turn you arrived or disembarked you would have one bolter shot for the shooting phase and then you would be standing there looking silly with all that weaponry ready to go. Dev's don't belong in transports. Infiltrating, now that's a different story.
If you want to use MM. Use the Land Speeder with the MM. Its cheep, can move 12in. and still shoot, and can get more than its points back.
But don't take just one. Take atleast 2 and if you have extra FA slots have them in separate squads.
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That Dev squad looks like a horrible choice, and a big expensive target. Since everyone else seems to be echoing the same thoughts I think I might try it now, just to see how the enemy responds.
That being said my main problem is that there seem to be too many multimeltas in the squad. It just seems like a waste to me to be shooting four of them at a target I could probably destroy with two, and I'd usually prefer plasma against heavily armored targets.
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The only viable option is to give the army see but don't be seen and infiltrate them and give them more meat shields. But it would be better to use something else, the reasons are stated above.
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A DP is the worst possible place for this squad. You don't know what turn they're coming in; when they arrive they can't shoot so you have either hide them if possible or have them stand in the open so they can shoot next turn. If they hide, you'll have to waste another turn to get them into shooting position. If they stand in the open, your opponent would have to be a dolt not to obliterate them; if he doesn't some juicy target dies. Besides this squad is too pricey to begin with. If you can't kill something with 2 MM shots, somethings very wrong.
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