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Hey, I'm fairly new to 40k, just started a month ago, I already have a decent sized army, can go up to 1000 points with everything I have. But I want to get into bigger lists, customizing HQ's more and adding more heavy support such as tanks and dreads. My Chapter, Brotherhood Of Stronghold is based alot on close combat and siege tactics. As my army grows I'll be adding alot of tanks, but that brings me to one question I have. I've looked in the codex at the force organization chart and I feel stupid, I don't really understand it. How many heavy support choices can I have? I've heard there are limits on Land raiders/Crusaders. I want my army to have alot of tanks.
Another question I have is I want to be able to customize my HQ more, I was thinking a commander on a bike, but can he or would it be a good idea to give him some type of gun and a close combat weapon like a power sword or fist? Is it possible for him to have 2 weapons or do I have to just choose one weapon if hes on a bike.
You can have three heavy support choices. The only limit is on the Land Raider Crusader, and it only applies if using the Space Wolves, Dark Angels or Blood Angels Codicies.Originally Posted by Dreadnought6107I wouldn't bother with a gun. Bikes come with twin-linked bolters. Also, never give an independant character a power fist or thunder hammer, unless you also give them a power weapon. Initiative 1 weapons waste their high initiative. Further, you can take two weapons on a bike as a SM player.Another question I have is I want to be able to customize my HQ more, I was[ thinking a commander on a bike, but can he or would it be a good idea to give him some type of gun and a close combat weapon like a power sword or fist? Is it possible for him to have 2 weapons or do I have to just choose one weapon if hes on a bike.
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What if the point limit is set higher? Like around 3000+, would I be able to field more heavy support choices? Cause I'd like to have more then 3 tanks in my armies when I get into the higher point limits.
Also would it be useless to field a commander on a bike with a ranged weapon along with a power sword? Or would I not even really need the ranged weapon.
I think that if you play 3000 pts you can field two force organisation charts. This isn't anything I know for sure - maybe something from the old rulebook...
Per each force organisation you can field 2HQ, 3 Elites, 6 Troops, 3 Fast Attack, 3 Heavy Support. That means that you can have 3 tanks maximum (transports not included).
Dreadnoughts are Elite - wich means you can field a couple of them too if you want to take lot's of stuff with an armourvalue - however I'd really take more Tactical and scout squads if I were you.
Thanks for the help, I looked in the 40k rulebook about it and once you reach higher point limits, you can have detachments, which is just another force organization chart to use. So I guess I would be able to get more then 3 heavy support choices. I do want to go for siege tactics though, alot of firepower from tanks and dreads, its why I'm taking the "Heed The Wisdom Of The Ancients" trait too. I'll also attach some rhinos and razorbacks for my squads to add to the tank power Again, thanks for the help.
Wouldn't reccomend getting too carried away with tanks. As good as some of the marine armor gets, even the land raiders are little more than infantry support vehicles, and they really can't stand on their own. Build up a good sized force of marines off the bat and then expand into tanks, so you can see what type you enjoy fielding, and what ones you rarely ever have use for.
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You may select, 2 HQs, 3 elites, 6 troops, 3 Fast Attack, 3 heavy support.
Now, for Each HQ choice (assuming they are not on bike, you may take an editional landraider transport.
If you where gong for the maxium number of tanks:
2 HQs + command squads, 2 landraiders (using all your HQ choices)
3 Dreadnoughts (using all your elites choices)
2 Troops, of some kind, techincally, you could bring up to 6 razorback transports, but they are a horrendly bad tank, as are rihnos.
Then, 3 fast attack squadrens, of landspeeder tornados. A vehicel squad, (which you can only do with landspeeders) has between 1 and 3 vehicels, so you can have a total of 9 landspeeders.
Finally heavy support, where youd probably field preditors.
Now then, there are only a few tanks actually worth taking in a marine army:
Dreadnoughts and landspeeders, whirlwinds, all others are fairly over priced, or illsuited to playing a mission, so if you want to be good, avoid most heavy support tanks, and field dev squads.
THe landraider crusaider can be good, but only in 3000 points.
If you're doing a siege-type army, It's almost a given that you have at least one Vindicator, just for the proper flavor. A Siege Dread would also not be out of place.
stick engineering equipment (plows,winches, cranes) on your Rhinos to reinforce the look.
Thanks for the ideas, I already knew I would be getting a Vindicator, hopefully its the next tank I get. I already have a Predator.Originally Posted by Sian
Actually, that depends on the opponent. Against Nids it can be a very deadly weapon with the twin linked assault cannons, hurricane bolters and melta, along with being able to disembark right into combat.Originally Posted by ForgedInTheFurnaceOfWar