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everything about the basilisk model says it's designed to fire indirectly, and I've never seen anyone field it without buying the indirect fire option... so why do we have to pay to use the tank in the way that it was designed to be used? why not just make it a special feature of the basilisk and be done with it?... or am I completely out of line?
Becuse rolling 2 dice is lame....And What if your shooting into a mob directly, you dont want the shot to scatter away from the targeted units,Also Alot of ppl already complain about the basi The ppl at GW have to make it fair for other players....
Hmm I'm thinking the question is why is indirect fire an upgrade. He's suggesting that it should cost the base X points, and have indirect be a feature for the tank, not an upgrade.
Honestly it would make more sense, but I don't mind it the way it is. The upgrade is easy enough to ALWAYS take.
Votewar MKV 2nd place. . .
Back from internet limbo, and glad to be here.
just use tippex on the basic point value and rewrite it +the extra points for indirect shooting :w00t:
Indirect fire is an upgrade because it makes the tank impossible to destroy without serious movment of anti tank firepower.
- Hard to destroy
- Do not need to see the enemy to fire
- Cheaper then indirect
- Scatters less
This is partialy offset by the fact that indirect fire has a minimum range of 36" (3ft). Still the advantage of bombing your enemy with Str 9 Ap 3 artillery with no chance of loss yourself is a big advantage for a tank with only 12 front armour. The option is left in because not everyone wants to use indirect fire, when theres 2 Russes and a Basi as potential targets and you have the means to destroy one will you pick the Bas over a Russ? probebly not.
The man of tomorrow is judged by his battle today.
But the extra D6 for indirect fire scatter is barely anything. I used to think you add the two together but purchase of the rulebook proved that theorem wrong.
So called 'Guess weapons' in 3rd edition were a lot worse off than nowadays (unless you were really good at estimating distances).
But upgrade or an add-on to the points cost from the start. It just allows the guard to be that tiny bit more flexible. But the option for an upgrade for indirect fire or having it from the start doesn't make a huge differnce to gameplay, and besides we're IG players, what are we complaining about.