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I hope this is in the right section I couldnt find a strategy section Anyways my friends black templars are either insanley broken or hes really good with them. I played him in a game today. I had 3 tactical squads one with a space marine captain. The black templars fielded a sword brethren squad and an assault squad. Every time I shot a brethren he gets a roll to move forwards towards me plus his normal movement next turn. This is just simply broken in a standard game if he loses a guy each turn he can in theory move 6 inches and then assault 6 inches from the board edge. This is a whopping 12 inch movement in the first turn. Also one of his vows allows him to move 6 inches out of the board edge if the enemy fields a physker. This makes a possibility of 18 inch movement in one turn. If anyone has any ideas on how to beat this kid please post them. This is becoming rediculas. Also I think he is abusing drop pods somehow because he uses deathwing drop pods every time and drops them behind our lines and wrecks us. I dont have any ideas what to do he pours so many points into his brethren its impossible. Someone help!:wacko:
An easy way to deal with them is to use bikes or land speeders to make the templars follow ypu around the board. If you kill a member of an infantry templar squad and the pass their LD test then they must move toward the closest enemy unit. So if you use the bikes/LS to be the closest unit to them and cap a marine then they will run towards them. Kill one and move away so they chase you around the board!
Another tactic is to ignore the crusader squads untill they get in assault range and concentrate on other units, effectivly denying them their extra movement.
Xbox Gamertag: x Helbrecht x
I though of this but he will just drop pod his squads in and shoot them down It seems pretty impossible to beat him right now. Im thinking about getting a land raider crusader and just mowing him down as much as possible.
That is an option two, what does your list look like? Maybe I can help you out there. I play black templars and should be able to help you exploit their disadvantages.
If he likes to drop pod his troops, set up in cover so you get to attack first in cc (unless he has frag grenades) and get a turn to shoot at him when the drop pods land.
Xbox Gamertag: x Helbrecht x
Well since you mention he plays abhor the witch, destroy the witch, you could just not play a pysker . Next on the list, I'm assuming your a fairly shooty list since your worried about the templars getting to your lines. Being SW I run up to BT and we just brawl, but in any case, you can also try to focus on one squad at a time. Third, BT in CC are fearless, but if you can win combat and outnumber them they have to start taking extra wounds (at 2:1 anyways). Fourth, if he's drop poding it kinda depends but being BT he won't have too much special ranged weaponry. Also, he CAN'T assualt directly out of a drop pod ever!(if only we could) Last I don't know how static you are but like aHbEn said, run around him with speeders and bikes to slow him down, or use your own pods against him:w00t: .
a great way to beat black templars, vindicators.
Or any other AP 3 blasts:ninja: (but how many of those can you get your hands on right?):rolleyes:
if you were playing eldar i would most defentaly say, Dark Reapers, D-cannons and wraithlords... but your not.
seriously take a dev squad will 2 missile launcher and 4 cannon fodder marines, so 6 in total, vindicators and assault cannons.
Plasma Cannons in your tactical squads will come in handy for Templar blasting, especially once they come out of their drop pod. They'll probably be fairly bunched up, so a well placed template should be able to hit quite a few models.
As was mentioned, a Land Speeder Tornado will do wonders when it comes to leading the Templars around the board on a wild goose chase that will ultimately lead them nowhere.
A Devastator squad with 4 Missile Launchers will do a ton of damage to his Sword Brethren unit, and can still knock out light/medium tanks and any characters foolish enough to be caught in the open (probably won't happen, but don't hold back if you get a chance).
If you stop using a Librarian, you'll find that his vow is useless against you, which puts you ahead in points by a small amount.
Finally, a Chaplain leading an Assault squad can really screw a unit of Templars up, especially if they're given the Trait that allows them to take Furious Charge. Make sure to field a power fist in each of your infantry units save the Devastators, and you should be good to go.
Originally Posted by BerserkWolf
I Challange any and all BT players who use these traits to lock horns with my Tzeentchian
CSM Army! Let's see you move into combat when your dead!