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calling all imperial citizens.....
I need help with getting my guard army to win. Every time I play it doesn't matter what guard army (last chancers, armoured co., regular) I play I ALWAYS lose.
I am currently adding commisars and speacial weapon support teams(with sniper rifles).
any suggestions in terms of doctrines or composition of army would be appreciated.
Last edited by ciotog; July 3rd, 2006 at 13:50.
That is a really friggin broad question and the only way to answer is by knowing what you have to work with.
A few general tips:
Heavy weapons are your friend, use them early and often
Don't waste alot of points on the armory. The occaisional 5pt power weapon is pretty nice, but most of the guard wargear is either complete junk, or they simply don't have the stats to use it well. Ditto for vehicles upgrades.
Commisars are expensive and can execute your officers at the most inopportune time. While your command squad will get ld 10 if this happens, the commisar doesn't have the leadership bubble, so everyone else is SOL.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Â» Enemies Of The Imperial Guard
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Have a good read through these. They should tell you everything you need to know about getting your IG up to scratch. These helped me alot when writting up my 2000pt list, I would highly reccomend them.
Also who do you fight?
How much terrain?
What scenarios do you play and what level?
Show us your list and describe your tactics.
Generally Guard do best if they hunker down and fire massive amounts of heavy weapons that are tucked into squads. Put some tanks in the line to act like breaks to keep the opponent from continually consolidating into other squads. Finally a few suicidal drop troops will help you if kitted for close range take downs (melta and flamers).
The drop troop doctrine is nice because if you give the opponent the 1st turn on turn 2 you are dropping most of your army on the board after his has been on with nothing to do for 2 turns. Then you hit and hopefully smack him around a bit by taking out his juicy stuff. This works well with the drop sentinels, storm troopers, and special weapon squads with 2 meltas/plasmas and a demolition charge.
But it could also be that you need to fight with the exact same list 5-10 times to get used to it and make some of your tactics work. Try taking pictures during the game and do some battle reports even if just for your self and remember and point out what worked well and what went horribly wrong. If you are continually noting stuff that went horribly wrong then don't do that anymore. Try to do what is actually working for you better more often... simplistic but true.
thanks for the ideas.
it's actually been a while since i played a full game using my guard.
all i really played against are nids, tau, necrons. i was just playing "cleanse", with no other senerio.
i am plannig to use medusa V as a reason to fix my guard.
Well I would recommend that if you play with the same opponent that you vary the scenarios. One it makes them use tactics and strategy beyond: kill all the guard guys. Two if you use the various levels it might make it to where you can concentrate on the opponent in a piecemeal manner and forces him to do the same to you. Finally variety is the spice of life. I play a random scenario each time so it is great, you never know what you will be facing so you need a good all around list as opposed to one that is heavily slated one way (assault or static shooting). When your list is well rounded you will find that you should be in the middle ground of victory points every game unless the dice gods really hate you that day.
Also, give us a list of what you have, and what point level you usually play at. One of us can work out a good list for you. Don't be afraid to PM us.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Well because i dont now what army you have ill just say that try to make two army, one with as many tanks as you can fit in there and one all infantry that way here never now what army to take against you.
Aslo space your squads out at lest 7" apart so when one is in combat and lose the enemy cant follow up into the next squad, this way you can blast them next turn.
Try to lose the combat in your turn if you can so dont use the Ld of officers if you can
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
some of this stuff i bought off ebay in large lots and i had to juggle my roster so i could use everything. i don't always use everything, like the mortars. i use missiles and grenades for heavy + special weapons, though i could change if i have to. most of my models(80- 90%) are praetorrians. but this should be everything.
command squad (hso, special w,banner, + medic)
commissars x3 (including yarrick)
psykers x2(not very effective)
preists xmany (from witchhunters)
heavy w support squad x2 (lc)
mortar support squad x1
fire support squad x1 (hb x2 + ac)
ogryns (9) and/or tank
stormtroopers (10 + special weapons)
infantry platoon 1 (5 squads + cmd w/ heavy w+ special w)
infantry platoon 2 (2 squads + cmd w/ heavy w+ special w)
armoured fist (with missle launcher + grenade)
rough riders(7 or 8 i think)
some of this is for my armoured company
battle tank x2
executioner turret x1
i also own a witchhunter army
where did you get all the tanks?!?!?
u dibt see the problem, maybe you need more specific weapons, like lascannons for all tanks, and heavy bolters for infantry, maybe autocannons for the nocros , but keep the weapons to their job, dont blast tau with lascannons, blast them with heavy bolters