Diggums Hammer's advice is very sound. Destroyers and Immortals are your top priorities. And 'crons are one of the lists where taking armour is almost more of a liability than a help. Like someone else said earlier, go ahead and take one, but plan on losing it. I like the TLLC/ML one for this purpose, as if you can get just a few shots off with it, you stand a good chance of eliminating a destroyer squad or several immortals. I never bother shooting at a monolith, unless there are no destroyers or immortals to target. Aim for phase-out, that's your best bet for winning.
As others noted, you want to get into CC as quickly as possible. I've had a single squad of 7 GKs take out more than 30 warriors and immortals -- in three different squads -- on a series of charges, combats, and consolidations. Do be wary of the 'crons rapid fire range, though! Under no circumstances allow yourself to be caught in that deadly 12" range. It's better to remain behind some cover for an extra turn or two if you have to in order to avoid getting shot up by gauss weapons.
AtlantianWarrior said:
HQ
BC + 3 Termies one with a psycannon 224pts.
Elite
GKT BC+4 wit hincinerator 260 pts.
While normally not necessary in a 1500 pt list, I think a GM would work well for you. Gauss weapons are just about the best firearms in the game, but on the flipside the 'crons have hardly any insta-kill weapons. Take the GM and give him a psycannon if you can. He'll be useful against the 'cron lord and, if the 'cron player is foolish enough, a C'Tan.
Normally, two squads of terminators are way overkill. Better to spend the points on more squads of GKs. DH always needs more numbers than more terminators. But if these are the models you have to work with, well, I guess that's what you have. If you take the GM, I'd drop the elite GKTs, add a termie or two to the HQ retinue, and use any leftover points to improve your inquisitor retinue (see below).
AtlantianWarrior said:
Troops
PAGK Justicar+6 with incinerator 210 pts.
PAGK Justicat+7 with incinerator, and psycannon 260 pts.
PAGK Justicat+7 with incinerator, and psycannon 260 pts.
I'd build one small squad of 5 PAGKs with 2x psycannons as one troops choice and use it as a small firebase. Then build a troops PAGK unit with Justicar and 9 PAGKs. Finally, take the remaining GKs, including the incinerator GK, and make that a FAGK unit. Deep strike 'em where it'll hurt most.
AtlantianWarrior said:
=][= with terminator armour and psycannon 70pts
along with 1 HB servitos and 1 Plasma Cannon servitor 70 pts.
Terminator armour is a waste of points on a shooty inquisitor. You should be making the rest of your army more attractive than these guys, and if the inquisitor and his retinue gets into CC they're dead anyway, pure and simple. Don't bother putting anything but the psycannon and auspex on the inquisitor. The plasma cannon is great, but you really REALLY need 2 sages to prevent it from overheating. Mystics are cheap and good for taking out the necron deep strikers. Another heavy bolter servitor would be handy, too.
AtlantianWarrior said:
Heavy Support
GK Dreadnought with TLLC/ML, extra armour 145 pts.
Good! Keep him out of gauss weapon range for as long as you can. Use him to take out destroyers and immortals. Monoliths and C'Tan are secondary targets only.