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So my buddy has built himself some drop pods for his SM army. The book says that you can load 10 marines, 5 terminators, or a dread into one, and it counts as a vehicle with armor & a gun which is all fine and dandy.
My question is: if you load troops in a drop pod, can they emerge & assault immediately?
If not, my next question is: would you ever spend the points to put terminators in a drop pod, and when/why?
Thanks in advance.
General Vance Freelance
Freedom Legion, 1st Division
um... read the codex entry
it specifically says no to moving and assaulting immediately after a drop
also for putting termies in a drop pod, i dunno... could be worth it in some circumstances because you can hide behind the drop pod so it takes incoming fire rather than the termies
Drop Podding Termies is cool - size 3 terrain cover that arrives with you!
yeah also armour 10 which could get penetration hits and kill some of your terminators... but then again maby not
Podding terminators is the safe route, it has less risk of losing models and you have cover to hide behind.
I myself prefer the (generally) more powerful "phone for help" tactic - just have a vet sarge with teleport homer and send the terminators in next to him and bam! your tactical / scout squad suddenly got 200+ points of back up.
AV10? Try again, AV12. Considering they are only 30 VP and will be terrain even if you destroy them, it's a complete waste of bullets to shoot at it unless you have nothing else to target or fear the almight BS2 storm bolter *shivers*.Originally Posted by Reflex
I like to DS terminators mainly b/c I like larger sqauds than 5, but If you aren't using that many termies a drop pod is a sure thing at only 30 pts compared to teleporting for free which risks scattering into unpleasantness.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
For the first part - They MUST disembark on the arrival of the pod - no waiting around inside. I suggest you read carefully the drop pod entry in the Codex (p21).Originally Posted by Urrejn Draach
For the second - works great with a Libby and his command squad. They can all shoot on disembarkation and put out a lot of firepower.
Keeper of the Dark Fortress
Member of the Inner Circle
Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me)
Thanks for the explanation. I don't have the Codex on hand (I play IG/Orks).
Slightly modified question then - how do you use assault terminators? Against Tau or IG, they get wiped out immediately if they deep strike within range to assault, and if they're just walking across the battlefield (or worse, riding in a landraider) they'd get blown to bits.
Aren't you better off with regular terminators?
If you drop pod them, take 4 Claws & the Sergeant must have a Storm Bolter & Chainfist.
If in combat, take 8 with 5 Claws, 2 Hammers, & the Sergeant mentioned above.
When you Drop-pod like this you get 4 Bolter shots from your Assault Terminators to fend off a few enemies before they shoot you (Not if you're BT, they suck for sergeants).
It's a good thing to Deep-strike Assault Terminators after your normal Terminators//TCS into a good position to back them up. It works like a charm.
Post your army lists in the ARMY LIST section! Not that hard!
Thats also why assault termies really rely on being in a transport (namely a LR / LRC) since they can get maximum use out of its assault ramp.
Assault terminators do work with "phone for help" but its a lot riskier.