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Thread: Repentia

  1. #1
    Senior Member steel_legion's Avatar
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    Repentia

    Now I was wonder if having 12 repentia and 1 mistress a worth wild experience. I mean it looks like they having some kickass stats but attacking at Ini. 1 is pretty low and I dont think they can hold their own in close combat to then strike. I also know that the army compostion helps them perform better so if anyone has a good combination please share.

    The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"

    Hear the wip, fear the Broadside.
    Tau 2-2
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    LO Zealot Heiromyo's Avatar
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    Kickass stats? I personally don't think so. Anyways, repentia being good or bad really depends on how you use them. Like most other units in the 40k game each squad type has it's strengths and weaknesses. For the repentia their weakness would be armour save value, toughness and low initative. There strength on the other hand is speed and strength.

    I won't say if they are good front line shock troopers but the speed they can have enables them for such a task. (Holy rage and if the mistress is gone and they fail a morale check they go forwards instead of falling back)

    I would say they are good against armoured units (ie dreadnoughts and tanks), some small tough units (Tyrannid warriors, Tau Battlesuits, some command Hqs) and low Ws and toughness basic infantry (up to a squad size of about 10). I say these because of their 2D6 armour penetration against vehiclas, against small units that are tough normally superior strength over toughness gives the squad a good advantage of winning and against basic infantry that are no better than gaurd statistically means repentia have higher chances of killing them (gaurd would roll 4+ to hit and 4+ to wound, repentia would need 3+ to hit 2+ to kill, on the charge they will most likely win combat even if they strike last).

    I recommend you avoid combat based units, while repentia are combatants themselves their ability to match up to another combat unit is poor. Such units include Termniators, Howling Banshees, Assault marines, large Hormagaunt squad etc. Repentia striking last is a major disadvantage here.

    In general charge at units which repentia have a blatant advantage over.

    Composition of force may help but if you stick to the standards of building a force (a good balance of anti-infatry and anti-tank weapons, and slow and fast units) you should do well. It's the way you play which makes the largest difference.
    "Adapt to heaven and enjoy ease; oppose it and toil in vain. None can deduct from the reakoning, or force what is fated." - Three Kindoms, lesson of life.

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    Repentia are an incredible challenge to use, but they work well in very limited circumstances. The one thing you have to expect, is lose a lot of them on the first round of combat, a T3 4+ save does not stand up to a lot of CC attacks and when they cost 20 points each it makes them hard pressed to win their points worth. So from the start you are at a disadvantage.

    You can minimize this weakness by the kill-zone rule and who you choose to throw them at. Assaulting necrons/tactical marines are the ideal choice, high points cost but low attacks in CC. And remember the Mistress strikes at I5 with a decent number of power weapon attacks if you hit the enemy in the right place then the number of your expensive Lady's that fall will drop dramatically.

    And in regards to getting them there in the first place..... that is the really hard bit. My belief is, an undedicated immolator with smoke and twin heavy flamers to escort the unit and/or a couple of penitent engines. Use the tanks and VERY intimidating walkers to screen your unit from obsessive heavy bolter fire. Now Immolators and Penitent Engines will not hold up to any sustained amount of fire but they take it better than Repentia and also complement them nicely, and what more they can keep up with possible 12" move. And when you get to their lines if you still have 1 Engine and your unit intact then much purging and rejoicing will insue....

    But do remember that they are fragile, they will and can die to a mediocre assault unit. Do your best to minimize this weakness, neutralize threats to them with fire power or sacrifice.

    They are possibly one of the most difficult assault units to use, because of a lot of very obvious weaknesses many write them off as useless or uneconomical, and a canny commander will destroy them with a much cheaper unit. But if you know this and are prepared then you might have a chance.....and to state the insanely obvious have them joined by a priest.....

    Good Luck...!

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    Senior Member Montford981's Avatar
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    Don't use them to attack a Space Marine Tactical, Terminator or Assault Squad.

    Do use them against Predators, Whirlwinds, Vindicators, Demolishers, Leeman Russ, and Basilisks. I have even had success against Dreadnoughts.

    You may have success against Devastator Squads as they are not usually optimized for melee fighting.

    -981
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    -Japanese proverb.

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    i can appreciate that Repentia are useful against vehicles, however this is not all they are good for.

    IMO tac squads (not geared for cc) are prefect targets, even if they strike with all ten attacks only 1-2 of your ladies will die (10 attacks, 5 hit, 3 wound, 1.5 save). Then with a standard unit of 10 (with priest, which is arbitrary) you will have 15 attacks hitting , 12.5 wound, one dead tac squad...and this does not include the Mistress or priest. And even if they have a vet with powerfist then i will only jump the casualties up by 2 at most and thats being generous...

    it is the same with necrons of any other MEQ unit not geared for CC (thus being a mediocre assault unit).... perfect target

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    Senior Member Red Zinfandel's Avatar
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    When you compare a 20 pt Repentia to say a 25 pt Grey Knight, the discrepancy glares at you.

    There is no dispute that Repentia are very difficult to use.

    I like this
    Remember the Mistress strikes at I5 with a decent number of power weapon attacks if you hit the enemy in the right place then the number of your expensive Lady's that fall will drop dramatically.
    And this
    In general charge at units which Repentia have a blatant advantage over.
    And this
    Do use them against Predators, Whirlwinds, Vindicators, Demolishers, Leeman Russ, and Basilisks. I have even had success against Dreadnoughts.
    Be careful with this.
    an undedicated immolator with smoke and twin heavy flamers to escort the unit and/or a couple of penitent engines. Use the tanks and VERY intimidating walkers to screen your unit from obsessive heavy bolter fire.
    Repentia and P-Engines move at their own agenda, so it could be hard to maintain the moving shield. P-Engines don't provide much of a screen, unless a squad of 3, which is getting really expensive.
    Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70

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    Senior Member steel_legion's Avatar
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    Wow thanks for the adivce. I do have three pentinent engines and for 80 pnts they pack a wallup. Also they draw a lot of the anti tank weapons away from the immolator which they may be riding in however I have more repentia then any transport can carry and Im reluctant to lower their squad size because it will lower their productivity.
    The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"

    Hear the wip, fear the Broadside.
    Tau 2-2
    Guard 26-45

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    The Biker Marine SmokWawelski's Avatar
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    Quote Originally Posted by steel_legion
    I have more repentia then any transport can carry
    They cannot ride in ANY transport. Sorry

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    Senior Member The vampire Lestat's Avatar
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    Don't use them to attack a Space Marine Tactical, Terminator or Assault Squad.
    Montford981

    Why not use them against Terminators? Only the Sgt will strike before the Repentia and the Mistriss will strike before him, also Terminators are twice a Repentia's points cost. Tactical squads and assault squads arn't that scary either, with a full 20 attacks causing 4 deaths and thats IF your Priest and Mistress fail to kill a single model.

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    A lot of the target selection ideas are nice. The trouble being that, as has been touched on, you don't control which target they go for, your opponent does. A good one will send some bait for them go after and wash your entire investment down the tube. ... *If* you only took the 1 squad of Repentia, and no other crazy assault units.

    Uncontrolled assault units like this are all over the WH codex. And much like a World Eaters chaos army, you need to use a lot, or none at all to get consistently good results. So if you want to throw in the Repentia, I'd add in some PEs and Arcos, and maybe some Deathcult assassins and/or an Eversor assassin. Any one of the units can put the hurt on an enemy if they make it to CC, and with a whole lot of them, you should regularly get a bunch there. Plus, with multiple crazy units, it makes it extremely difficult for your opponent to direct them all to a sacrificial target, so most will hit something worth hitting.

    And on the Tac squads, I think they'd be a fine target most of the time. Just not if they're Nurgle, Grey Knights, or Space Wolves (true grit hurts the poor girls).

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