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I'm playing WH in an escalation league. 1st 3 games were yesterday and I lost all three but got close on two of them to a draw. So my question is: Can you field an effective non-SOB WH army.
Inquisitor Lord (Inferno Pistol, PW, Hammer Hand (don't need this)
3 STs with PGs
1 Vet ST SGT (PP, CCW)
Priest (PG, Bionics, Power Weapon (WYSIWYG Priest bad combo dropping like a rock))
2 Melta Guns
2 Death Cult assassins. ((These worked out well))
The initial leage requirements is 1 troop choice and a stripped down HQ.
I'm looking at dropping the vet SGT + Priest and most of the command retinue to only have the 3 PG cunners + my BS increase to the =I= and change up my =I= Lord to have a better longer ranged weapon.
Grab another squad of STs and get more PGs.
Non SoB witch hunters are gennerally not that effective unless they are basically IG forces in which case why not take IG?
However, in escalation leagues they can be effective at 500 points as inquistors can make good mid range HQs.
I would be far more tempted to go down the SoB route
Everything you have been told is a lie!
I would say that if you're going to skip the sisters, go for allied marines. Speeders alongside exocists and such fun stuff.
"And that, my liege, is how we know the earth to be banana-shaped"
You are not playing to the Witch Hunters strong points by taking lots of sometroopers as sisters are so much better with there armour and bolters
Drop the Priest and get some Exorcists tanks as they double as marine killers as well as tank killers
The rest of your army looks good though youd be better off playing a grenader army with out all the Priests and stuff
Then you could take some leman tank!
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
Thanks for the confirmation. I am going to add 1-2 stormtrooper squads and another assassin here to roundout my 500 pt force. I am looking at picking up and immolator (own) or exorcist (don't own but can convert a spare rhino or 2 that I have) as I step into the 1K arena in a few weeks time.
I like the STs and was picking them up to use along with my IG (mech and AC) list. I am playing city fight which is why I had some assault capabilities built in but need to grab a flamer or two in some small squads. I would like to grab either a penitent engine and some arcos or repentia's when I hit 1500 - 2K. I have been eyeing one of my platoons of IG to give me some more AT and plasma capabilities on the line and might grab 25 - 35 of them here as well.
Like the sisters but those are my daughters and I can't borrow her's if she is playing in the league as well. So that generally rules out the SofB...
You mentioned the Immolator, remember that you need sororitas present to field it. If you don't want sisters, but the immolator, you can settle with a single canoness.
"And that, my liege, is how we know the earth to be banana-shaped"
I find the strong point of a non-SoB WH force is in the special weapons. You can pack a monkey-ton of them into 5-man IST squads for pretty cheap. And you can induct some Guardsmen for extra numbers (I preffer a couple of Armored Fist squads in my mostly-mech WH force, but platoons are nice, too). As a bonus, that opens up Sentinels to fill your fast attack (since you're not using Seraphim or Dominions), and a Lemun Russ to mix in with Exoricsts and PEs. And you already have most of the models from your IG army I bet.
Though if you want to grab the marines, they'd make a nice addition instead of IG.
Also, take a look at the Orbital Strike heavy support option. If you're playing City Fight you'll have plenty of terrain to plop it in
And skip the Immolater, IMO. You have to have sisters to field it at all, and unless it's a dedicated transport it eats up another heavy support slot.
Hmmm the following may help you expand a little on your non-SoB witch hunter army or at least expand your way of thinking for them, either way I hope it helps
Good Basic Infantry:
Don't underestimate the power of storm troopers. They do have above average Ballistic Skill and armour saves. While the Hellguns don't offer much of a punch they still have 2 shots each and can cause wounds, especially on things with 4+ armour saves of lower (so in swarm armies these weapons can cover this need. But their anti-infantry power can come from the squad being able to have up two three plasma weapons, thats about 5 to 6 strength 7 shots at low ap. (2 plasmaguns and a pistol or combi-plasmagun on the verteran). Very effective against all foes.
Chimera's are a good way to get your storm trooper squads around, relatively decent frontal armour makes most basic infantry guns useless against it, not to mention you stock up on long range shooting. With this it offers your army two ways of play, you can use them defensivly by digging in your deployment or assault straight on and use the disembark rapid fire trick.
Well since you have a preist why not get some Arco-flagellants. Sure they are expensive points wise but they can unleash a total of 42 strength 4 power weapon attacks against any infantry sized model, not to mention reliable due to fearlessness. Their high toughness and average invulnurable save offers enough protection for them to get into combat provided you don't dilberately move them into lots of rapid fire, and depending on when you use the "implant injectors" rule they can be as fast as Eldar.
Penitant engines are also a good choice, aginast shooting they are very vulnurable but they are cheap for what they are abd you can feild them in decent numbers, not to mention relatively fast movement. Just as good as the Arco Flaggelant in combat though but because of their armour values it means strength 4 models can't even touch these guys.
I presume you know about the assasins so I won;t go into them. I would however avoid them sometimes. The main disadvantage with them is that they count as single models which means they cannot count as scoring or capture objects, not to mention they can be caught in the open by themselves and mown away with shooting (not independant characters so they don't benefit from such rules).
Not many options in this department unless you go into the other armies but the land raider offers ample anti-tank with it's twin-linked lascannons. You also have the option of giving tranports a hunter killer missle each. I do however recommend you do not use the oribtal strike for anti-tank purposes since it's a tad bit unreliable (and the center of the hole needs to hit the tank to be effective). Lastly you could equip some storm trooper squads to have meltaguns but you do loose out on anti-infantry firepower, the best way to use such squads would be to make them small in numbers and give them a rhino so they can catch up to the vehicals they are trying to destroy.
I once mentioned a heavy close combat army which involved using witch hunter Arco-Flagellants and Penitant engines mixed with Space marine Commander, Assault Marines and Dreadnoughts. Very effective and well rounded if made correctly since you can gear all the complusory troopers with anti-tank and let the anti-infantry be dealt with by the combatants.
But in general people go into these areas to gain stuff which the army in general may be lacking, in the imperial gaurd it would be lascannons and Battle tank, In space marines it can be a number of things.
In most cases if you build around your compulsory troops instead of the special choice an army can get you should end up being sucessful most times.
Heiromyo: Great post there.
I like my STs and just picked up 33 more... but I also run an IG Grenadier army so multi-use in all things. I think I will grab some more PG armed STs to start with and maybe dump in a Storm Bolter armed SGT or keep them with their plasma pistols for extra punch and assaulty power. I have been thinking about the arcos and will probably add in a max unit at 1500 points when I plan on mixing my priest back into the rotation.
I think my next 500 points will be 2 armored fists for lascannons with grenade launchers and tooled up anti-infantry chimeras and more deathcults to finish off that 1 elite choice.
So hopefully at 1K I will have around 20 IF + Chimeras, 20 STs, my 3 deathcults assassins and a stripped inquisitor HQ + 3 PGs. Nice and simple.
Now when I close in on 2K I will have my russ + penitent engine + 6 death cult assassins and my arcos... other than that I will be relying on my IG to get the shooting done. I do have 2 sentinels for my AT work and to bog down the tyranid gaunts and other semi-worthless hordes.
But I will definetly have some better experience by then and will keep you all up to speed on what is going on in my force structure.,
if u use exorcists in a non SoB army it will be considered cheese but if u want go ahead. just make sure u dont use the GW model as its very... well... feminine looking (no offence intended)
2000pts Orks 4-2-1