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Just getting back into 40k after a few years and I'm starting up a new army. Most likely Space Marines trait, but I get started I wanted to look into Daemonhunters. From what I've seen the grey knights seem to be similar to SM overall, so can anyone tell me the main differences between the two? Sorry haven't looked at the DH Codex yet, will do that tomorrow. Thanks everyone.
Yah, probably better to read the codex.....BUT:
2- Nemesis force weapons
3- true grit
4- the shrouding
5- The ageis
6- they look cooler
7- WAY more expensive (points and monies)
8- less heavy weapons/special weapons choices
9- almost no heavy support (anti AV)
10- limited fast attack choices
11- AND, they look cooler
hope this helps a little, although you'll notice all this in the codex anyway,
But you forgot teh one piece of equipment that really and truely gets the most use on GKs, The Stormbolter, without this, they would suck.
But if you want to play GK, be prepared to (almost) always be outnumbered, outgunned and out-tanked (definetly) every game.
I've narrowed it down to a few choices of how I'm going army wise. One choices is a Black Templars successor army (using BT rules, just different paint job) and adding in some allied Deamonhunters (most likely Grey Knights). Second option is going a Deamonhunters base army and most-likely either going pure DH or DH w/ WH allies.
The first army (BT/GK) would give me good assault capabilities and has the added benefits of the GK's for taking down the higher toughness enemies I would see on the board with their S6 power weapons.
The second army would mostly use GK's/GKT for for assaulting while using WH units (SoB maybe, not sure yet, haven't read the WH codex) for ranged support.
I know there is some vagueness to this and I appologize for that. My DH/WH knowledge is pretty shallow compared to my SM info. I haven't had a chance to sit down and analyze the DH or WH codex yet (most likely picking up both tomorrow). Any info from people who play these types of armies would be great, especially info pertaining to the 2nd one, as that is the one I am really unfamiliar with.
Also, as most people have commented that the DH armies are expensive $$$ wise, thats not a limiting factor at the moment. I have enough money to fund any units I need so cash won't be a factor at all.
Dont want to rain on your parade but BT cant take any allies with psychers. AND ALL GREY KNIGHTS ARE PSYCHERS. So no GK with BT.
grey knights are like normal space marines with several advatages.
they have storm bolters, which means they can move and still fire two shots each up to 24". they can dish out a surprising amount of firepower.
Also, they are fearless and never have to take moral. they're armor has a special ability that works kind of like a stealth field. before an enemy tries to shoot at them, they have to role 3d6 X 3 to check if they can see them. not only that, but grey knights are also very good at close combat. they each have two attacks and they are strength 6 due to thier special weapons. this means they will almost always wound thier opponents on a 2+ in close combat. the one draw back to grey knights is that they are a bit more expensive then normal marines. however, you should definately consider using them. if you don't want to commit to having a full daemon hunter force, remember, you can include grey knights in a space marine army as allies.
hope this helps.
According to the Black Templar Codex, and other BT players, GK are allowed in a BT army.Originally Posted by DerkaDerka
However Inquisitors will not be allowed as they are not Grey Knights, and have the Psyker rule, but inquisotrs only only inducted for assassins which I don't think is worth it...If you are allying with something better make it pure GKs.Originally Posted by Spector
A base DH army with allied WH is rather fun to play with,
It is also great fluffwise as you can come up wiith these elaborate stories on some ultimate threat to the imperium such that all branches of the inquisition have come together....or some such thing.
Another thing i like about the Adeptas Sororitas is their cheap, PA models.
They do have a lower toughness but, again, they are part of the inquisition and they are just cool.
Another thing is the seraphim. Seraphim are a truckload of fun. With their inferno pistols you can damgae anything form infantry to tanks.....good stuff.
Thirdly (and i'll stop here), the Sisters of Battle have whats called faith points. Combined with the physic prowess of GK and GK inquisitors you can do some nasty (and fun) stuff without ever even contacting an enemy model.
Anyways, i just like the SoB.....