Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
It is well known that IG is an army based on lots of infantry and tanks, ditching the expensive items and special units. Anyways, I was wondering about HQs. Would you equipt your HQ with laspistols to conserve on points and use for leadership or would you shpaltze it up with powerfists, medics, standard bearors, plasma guns, chimeras, etc, to make the ultimate killing force.
Chuck Norris wouldn't stand a chance against Tana Umaga.
I'd recommend staying away from a tooled up HQ Squad. Though they can often take out deplete or less combat oriented squads, they can never truly stand up to souped up close combat units such as DE Dracon Retinues, Chaos Lords and what not. Some use their Command Squads almost solely for their leadership. Afterall when it comes down to it a Command Squad is really just 5 Guardsmen. They usually attach a Heavy Weapon in order to hang back and shoot as best they can.
Personally I use them as somewhat of a counterattack unit. I make sure to keep it nice and cheap so if they do die (which they ultimately stand a pretty good chance of doing) it's no huge loss. My typical squad is configured thusly:
- Heroic Senior Officer
- Bolt Pistol
- Power Sword
- Carapace Armour
- Standard Bearer
- 3 Guardsmen
- 2 Flamers
All with Frag Grenades (if I have some extra points.)
This comes to an affordable 103 points. The Command Squad typically hangs back until the final turn or two and then charges forward, flaming any enemies foolish enough to come close enough. Sometimes I'll attach a Sanctioned Psyker if I have some extra points, but thus far I haven't had too much sucess with them. I'd always recommend giving your Officer a power sword seeing as it's just so cheap. An interesting idea is to combine a Medic and a Plasma Gunner or three in your Command Squad. I find this squad often attract a lot of firepower though, and even with a medic they are still rather fragile. Always take a Standard Bearer as well; it makes it that much tougher for your Platoons to run away.
You may want to consider what others have to say, but I find the aforementioned Squad to be very reliable. Just don't expect too much from them; they are no Bloodthirster.
As far as your main command squad the set up above Is pretty good, I always use Iron discipline as well on my officers for 5pts Its a bargain even If you save one under half squad It's made It's points back big time!
If you were trying to shave points you could drop the flamers leaving you something like:
From playing guard now for a few years the trick to success Is to maximise firepower and model count and where possible minimise the toys.
As far as other command squads I NEVER leave home without the drop troops doctrine this enable you to maximise on the 4 x special weapons et voila cheap kamikaze squad that will cause complete havoc :w00t:
my hq tends to be pretty cheap its something like this
HSO- storm bolter iron dicipline
vet- standered bearer
if I'm in the mood for cheap laughs I toss a few plasma guns in there. The whole idea behind the command squads for my army is to ancor the men in place with good leadership. Every now and again I may toss a Commisar in there if I know I'm going to be making lots of moral checks ( Alitoc armies coming to mind here)
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
Deathwatch is always an option....:rolleyes:
Xbox Gamertag: x Helbrecht x
I play a heavily ld dependant army so my HQ goes something like this:
Kinda pricey, but it can fire every turn without being exposed to return fire and if my opponent chooses to smack them with a bassie or defiler, my commander has a get outta death free card.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
I generally like to give mine 2-3 grenade launchers + medic or standard... and a JO with Honorifica + LP + CCW.. keeping it behind my lines so they aren't the primary target but still have the ability to add some decent but semi-non-threatening firepower down range... three PGs or Melta attract too much attention but the GL give you the ability to move and shoot out to a decent range vs light armor or horde...
Standard bearer for me as there so cheap for a re-roll and can really make the difference when they get to your lines
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
I'm looking at the deathwatch entry right now and I don't see where it says you need your opponents consent, am I missing something or did I skip over it? Because it loos like you can use them no matter what, but I could be wrong.Originally Posted by Kaiser
Xbox Gamertag: x Helbrecht x