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Tomorrow I will be playing 2 games
1) 2000 vs Tau
2) 1500 vs Dark Eldar...
With the Tau guy I dont care if I win or lose because to be honest he is a good guy and very friendly plus I have already beaten him twice (I was lucky enough to get Recon missions against him thus he actually had to move closer to me)...
Now the dark eldar guy... I want to hurt him bad,... we played a 2000 point game last week and he slaughtered me... off course I didnt realise he was cheating back then. Apparently he used his combat drugs given on the Wytch HQ for the whole unit of the wyches... reading his codex that did seem to be what was implied in there... what I learned from GW personel yesterday is that apparently the actual Wytches only get their 1 drug result... its only their superior that can use more than one.
Also he had a Wytch HQ (the good one) AND a Normal Dark Eldar HQ (again the good one) which is also illegal...
Last but not least his talos were firing 6 shots in every unit close by... not 6 shots one to each closest model.
So I am looking for advice on how to beat either of these guys... As I have said in the past I do not field IG or Stormtroopers (nor do I have any) so focus on Grey Knights, Inquisitors, Assassins, Heavy Options and of course my favored squad of sisters seraphim...
For the Tau guy I am thinking of having a pretty decent high troop number on the board. GM + 3-4 Terminators, 3 Units of Grey Knights (2 PAGK 1 FAGK), Shooty Inquisitor with full retinue, Callidus Assassin (to go ahead and kill his Ethereal and make them all have saves), 2 Dreads and of course the Seraphim (ready to intercept those pesky Vespids he is fielding).
For the Dark Eldar guy I was thinking of changing my usual 1500 style (2 PAGK, 1 Seraphim, GM+ Termies, Shooty Inquisitor, 2 Dreads no assassin) and go for
3 units of GK, BC+ Termies, Shooty Inquisitor, Eversor (to kill his taloses) and 2 dreads. (since the speed of the seraphim isnt needed cause he charges me)...
Comments? Ideas? Tactics?
The first game will probably be a normal one while the second will be Cities of Death...
Thanks in advance!
Also what strategems do you have to propose?
I believe that Medical bay is one of the best outthere! You can have your 3+ save and then another 4+ or basically a 4+ cover save and then another 4+!
Also preliminary bombardment sounds quite usefull and last but not least my personal favorite of destroying a said building completely... ie Demolition.
Last edited by Arcona; July 18th, 2006 at 01:39.
Sorry for the off - topic but My girlfriend was starting a Wh army, so I wanna take some sistes as allies to my Dhs army.
I like the seraphins visual , how you use this squad in your army?
Its work well?
Last edited by mourelle; July 18th, 2006 at 06:11.
Hmmmm, i dont like the sportmanship of this Dark eldar player. A dark eldar/elf player must be a sneaky underhanded tactician (i myself play dark elves in fantasy) but cheating is low even for us!
There is another thread in the forum at the moment entitled 'how to beat tau' so you may want to have a geez at that.
As for the Dark eldar......Stormbolters, they have absolutely shoddy armour and stormbolters will rip through them like so much tinfoil.
I also have the same mind set (problem) regarding IST and IG, i simply dont like using them...this means that you will probably be outnumbered by a significant amount and each death is going to hurt.
Also, before the game check his army list, and during the game keep him accountable.....cheating is despicable behaviour. maybe he wasnt aware he was cheating though (though it sounds unlikely) so be nice!!
The basic outline you gave seemed pretty good, three squads of GK will be able to lay down a nice amount of fire and hold their own in combat.
I would suggest a defensive stance in this battle, choose a spot in cover or somewhere defendable and shoot him as he comes to get you. Advancing unnecessarily will spread your battle line and allow the fast DE to get around you etc.
On that note, pick your battles carefully as well, you dont want to beat a unit in combat make a sweeping advance or consolidation straight into a baited trap.
Be careful in your deployment as well, there is almost no way for you to outmanouvre the Darl eldar (they are just too fast) so you must try to get yourself into a posistion where you cant be easily flanked etc.
I suggest a semicircle type deployment with troops forming the perimeter and the bigger gun wielding models with a little protection on the inside.
For the Inquisitor, i would suggest giving him a psycannon, 2 sages, 2 HB servitors and a plasma cannon servitor as a minimum.
As for the dreads, missile launcher + plasma cannon(i love them) or assault cannon. And beware of the disintegrators....they are an infantry bane, i wouldnt worry too much about the dark lances though, the only model with an AV value is the dreads and the lance wont affect them in a negative way (i.e. the lance special rule)
The callidus against the talos/talos's sounds good....he is one of the few inquisition models able to outrun the dark eldar and should be able to deal with the talos.....thought the talos superior toughness could be a problem, i would actually suggest hitting him with missiles and/or plasma shots (though assault cannons would do the job i suppose...sigh).
The DE are a difficult army to play properly (without cheating) if you take it slow and analyze the respective threats each units pose and to what units they pose it, you will be better able to make good decisions regarding targets etc.
NOTE: shoot the crap out of the wych squads.....once in combat they are nasty AND they get a 4+ invun.
Anyways, hope this has helped in some small way, any questions feel free to ask,
Although a shooty inquisitor and retinue is usually worth taking, it really isn't so much in a Cities of Death game. The plasma cannon servitor, in particular, will not be very effective unless your opponent is dumb enough to leave his models outside the cover of ruined buildings AND be in your line of sight. Not likely. Templates explode at the top level of a ruin, so as long as he keeps his models on the bottom floors, you can't touch them with the plasma cannon. Furthermore, an inquisitor and retinue are too small to hold a ruin for long. They can be quickly shot dead from a couple rounds of concentrated firepower. And since you can't both move your inquisitor retinue and shoot any of the heavy weapons ... well, I say CoD is one of the few times where you should leave your shooty retinue at home.
Not that taking an inquisitor is bad, but if you do it, do it only because you also intend to make good use of an assassin. Take the psycannon on your inquisitor and put him with a squad of shooty ISTs. Have them take possession of an empty ruin and defend it with loads o' hellgun, plasma gun, and psycannon fire. (A mounted IST squad is actually an excellent troop choice for CoD. They are great at taking and defending objectives, especially when the objectives all provide cover saves, and since CoD is 100% objective based, you can't go wrong by selecting one or more IST squads.)
On the benefits of assassins: CoD games are good for assassins. Lots of places to infiltrate. The callidus still rocks. The Eversor will throw a wrench into their plans. And the vindicator can really shine in such games provided the enemy has viable targets for you to shoot at. I don't know squat about Dark Eldar, but if, like marines, they have lots of models with hidden benefits, the vindicare will really help you out here. CoD strongly encourages that the tallest buildings be in the center of the board. Guess where you'll put that sniper?
Definitely load up on GK, and take the combat engineers strategem to protect them. Pay for frag grenades on your justicars. So far, I am preferring to walk my GKs, even the fast attack ones. It seems to be more important to lay down as much firepower as you can and contest buildings ASAP. I'm even experimenting with walking my terminators, too, for the same reason.
Normally I love seraphim myself. Use 'em all the time. But I haven't yet with CoD. They don't seem well suited to defending a ruined building. Taking one, yes. But keeping it after wiping out the defenders ... I don't rightly know. So far, I've left them at home. I'll be interested to know of other's experience with them.
Dreads are useful if you can keep them protected. CoD is close-in fighting, so AC/DCCW dreads are generally better suited to the game than TLLC/ML dreads. Though I always take one of the latter for busting big targets early in the game.
Let us know how it goes!
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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