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I'm thinking of getting Sisters Repentia for my up and coming witchhunters. Does any one have any advice for using them properly? They are simply too expensive and fragile to mindlessly rush them forward like Khorne Berzerkers.
There's another post on this issue, this is basically what I wrote for it:
Repentia being good or bad really depends on how you use them. Like most other units in the 40k game each squad type has it's strengths and weaknesses. For the repentia their weakness would be armour save value, toughness and low initative. There strength on the other hand is speed and strength.
I won't say if they are good front line shock troopers but the speed they can have enables them for such a task since they move like fleet of foot. (Holy rage and if the mistress is gone and they fail a morale check they go forwards instead of falling back)
I would say they are good against armoured units (ie dreadnoughts and tanks), some small tough units (Tyrannid warriors, Tau Battlesuits, some command Hqs) and low Ws and toughness basic infantry (up to a squad size of about 10). I say these because of their 2D6 armour penetration against vehiclas, against small units that are tough normally superior strength over toughness gives the squad a good advantage of winning and against basic infantry that are no better than gaurd statistically means repentia have higher chances of killing them (gaurd would roll 4+ to hit and 4+ to wound, repentia would need 3+ to hit 2+ to kill, on the charge they will most likely win combat even if they strike last).
I recommend you avoid combat based units, while repentia are combatants themselves their ability to match up to another combat unit is poor. Such units include Assault Termniators, Howling Banshees, Assault marines, large Hormagaunt squad etc. Repentia striking last is a major disadvantage here.
In general charge at units which repentia have a blatant advantage over, avoid power weapons.
I'd advise getting the hang of a Witch hunters army before getting the Repentia. Otherwise you might get frustrated with their performance.
"The sword that takes life gives life."
I thought of a fantastic use for Repentia today and one that they will fill in the upcoming Chicago Grand Tournament.
Players often use the left and right board edges to flank opponents with transport units. Since troops deploy before elites (repentia), you can wait to see if your opponent places a unit like a wave serpent or devilfish in the corner and then counter that deployment with the repentia on the other side. Accompanying the repentia could be an Immolator to seperate the vulnerable repentia and soak up ballistics. The speed of a repentia squad and the immolator could enable you to intercept the enemy transport which by then would be in the middle of the board before it unloads.
Having a priest in the squad allows the squad to have a much greater chance of hitting fast moving vehicles. If you can make it into combat with the transport before it unloads, the large size of Repentia squads should make blocking exits or surrounding the vehicle very easy. So any destroyed or penetrating damage table rolls will destroy the entire squad inside the transport.
The key is keeping the squad from being fired on, and picking the right targets. All the other WH units are relatively versatile, keep them picking on the rest of the targets. Repentia should theoretically be ideal for counter charging and taking down tough quick units before they are in the optimal position.
Good luck with this tough unit.
Why in the world would you send in Repentia against a wave serpent and devilfish they are both skimmers which means they would only be able to hit them on 6+ which isn't the best odds IMO.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
Well you have to have at least 9 repentia in the squad and they'd have to charge it so thats 18 strikes and if you have a priest in the squad with an Evis, thats 3 more strikes all of which reroll the misses. Should be quite a few sixes in there. (Normally each model has a 1/6th chance of hitting, with a priest, that chance is doubled to 1/3rd. 21 strikes with 1/3rd chance of hitting is 7 hits) IMO, its the BEST way to kill a skimmer!! By assualting what most players consider too challenging to waste time trying to kill, you are completely ripping the balls off the skimmer fast flank strategy.
And besides, if you shoot the skimmer with heavy weapons you'll still only glance it at best and get far fewer shots. Also this way, the Repentia can't take fire from both sides since they are on a short board edge and get into combat potentially the first turn if they make holy rage and the skimmer moves 24" so then they can't be shot up (or assualted!!) before getting to assualt.
Last edited by Hextus; July 25th, 2006 at 00:00.
I certify the Priest.
(But the next time my Repentia hit the table is when I use them as a proxy for Death Cult Assasins) I might use them if I am sure that Terminators will appear on the board.
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70
The repentia have a good chance of disabling a skimmer I play necron and a Devil Fish charged 14 of my warriors and every turn aat last one glance got through but they all where crew shaken stunned results. and thats with less then 14 attacks I had lost a few guys.
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
Are you those people?