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SO i have recently decided to go for a SW army IF i ever find the time and extra $$$ for it. recently i have been soo buzy with school and Paintballing that i have little to no time for this great game. Anyhoo, what would be a core combat squad for this army? i was thinking of a squad of blood claws in a rhino with a squad of grey hunters in another rhino with maybe a pred. and long fangs for heavy support. I dont have the codex yet, i might get it soon. but i was just curious on how to start the army. THANKS YALL!!!
One unit youâ€™ll see in all my lists is the Venerable Dreadnought, maybe with different weapons, but heâ€™s always there. I field him because he gives my list some heavy weapon support which wolves lack, and at the same time takes care of one of the HQ requirements. But really the biggest reason is the re-roll to go first. A lot is said about advantages of going second, but Iâ€™ve found if you incapacitate your opponent he canâ€™t beat you to the objectives regardless of what they are. Going first makes a big difference on most battlefields. Since you are usually close, and well within heavy weapons ranges, going first gives you the change to reduce the enemyâ€™s most powerful attacks on you. I played one battle where I was able to eliminate the enemyâ€™s ability to penetrate my armor except for a couple weapons that could penetrate armor 10 with a six. I was able to move with impunity after that. No matter what anyone says, if you blast his dangerous units before he can blast yours you have the advantage.
About buying Space Wolf models. Space Wolves plastic troop models come in two boxes, Blood Claws and Grey Hunters. The different between the two boxes is GHs come with bolters and BCs come with Bolt Pistols (BP) and Close Combat Weapons (CCW). As far as playing, either unit may be equipped with either weapon. They are distinguished by their markings (how you paint them). Traditionally, BCs do not get bolters, as they are less skilled at shooting and better at assaulting. That means the best choice for them is BPs and CCWs. Grey hunters are better at shooting, but are also good at assaulting. Because of the â€˜True Gritâ€™ rule, they may use bolters as bolt pistols when fighting, other than when they charge. During battle, for Space Wolves, the only difference between the bolter and bolt pistol is the bolter may fire 24â€? IF YOU DONâ€™T MOVE, and the BP gives you +1 attack in combination with a CCW even when you charge. I never stand still with my wolves, so in my experience I never get to use the 24â€? range. I choose to use bolt pistols and CCWs for the extra attacks. So I always buy BC boxed sets. I have accumulated some bolter armed marines converted to GHs so some day I might actually field them with bolters.
You will have to have at least one unit of GH, so plan on that first, however you tool them up. Along with the V Dread, a unit I never leave home without is scouts. These units of elite troops give you some options to infiltrate or come in behind enemy lines. The way this unit is set up it can assault another unit or take out armor. They are very useful at getting rid of artillery (biovores, whirlwinds, etc) in the enemyâ€™s rear.
My suggestion is start with a V Dread HQ, a unit of BCs and GHs (in Rhinos most of the time) and a unit of scouts, sometimes with a Wolf Guard leader to really strengthen them. Then expand with a Rune Priest for another HQ, a Predator for HSupport, and more troops. I prefer to equip my V Dread with las/plas and missiles for a heavy support role.
i agree to have a assualt army with a V.Dready HQ
i play 13th company so i dont really know THAT well, but as a owner of the codex, i will tell you what i think
grey hunters: duh u will need one squad as a preq for any space wolf army, and they are very versatile in both shooting and assulting due to the 'true grit' rule(as raider said) but imo the true grit rule is only really a backup in case the shooters get in assult and they could defend themselves. Also, they have options to quite some assult weapons, so i would use them for shooting but in combat too if u are in a desperate situation
these guys are the core assult troops, of course they have the disadvantage of ws3 and bs 3 but 4 attacks on a charge means these guys will do some serious damage to any guys in combat. Also, they have avaliable 5 power weapons or fists so that would mean 20 power fist or power weapon attacks which is deadly.
these guys should be supported by your shooty grey slayers
old and wise, hard to kill, and the options for heavy weapons and DEADLY close combat would mean that these guy should be another core part of your army. and in emergencys, they can become HQ too
I dont know 13th company rules but normal blood claws can only have 1 powerweapon or fist for every 5 models in the squad, one thing to remember about wolves is that they have 1 hq for evey 750 points no more no less
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
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Rules for grenades are on page 72 of the rulebook.