Welcome to Librarium Online!
First off LO is looking great, I havent been here since january and the site is totally different a change to the better . Now to my problem or rather opportunity, I've been playing mech IG for about a year having around 2000 pts worth of models and while I love my 11 tanks it's starting to get a bit repetetive.
I've always been a lazy painter and that was one of the main reasons I started with mech IG in the first place not a lot of models but still a lot power. But ever since I picked up my first stormtrooper blister a huge massed true IG army has been at the horizon. Finally it seems I'll revive that dream and make it work. Since I havent had any experience with lots of infantry I need some tips to help me going.
Firstly what I've got so far. (painted) 2 leman russ, 1 demolisher, 6 chimeras, 1 hellhound, 2 sentinels (with lascannons), 60 guardsmen 11 of them with plasmas, 3 heavyweapons platforms, 20 unpainted assembled guardsmen. I'm aming at using 1-2 russes and a basilisk for armour and then the rest just loads of guardsmen.
Onto the questions:
1. Some tips of good combos, how many men in 1500-1750 should I be aiming at?
2. How important is morale, should I spend points on high ld?
3. How many heavy weapons/special weapons?
all general tips/tactics are welcomed as well.
1 - use all your tanks or try to use as many man as you can, this gives you two very diffent lists
and your opponent will never now if he sould take a lot of anti-tank or not
2 - morale is very important for us as were not the braveist army out there, a lot of people like useing a vox network but i find it better just to take as many command squads as you can.
This gives you one more squad to put a heavy bolter in and you can aslo give him a stadard baerer so you get a re-roll for any squad within 12" this way there never run off
3 - Allways take a heavy weapon and special weapon for your squads if you can find the points as a lot of armys have a 3+ save and lasguns mosty get no kills vs armoured troops like these. Take plsama guns were you can as point for point there the best weapon you can get and even if he kills himself if he kills 1 or 2 marines he has still payed for himself
Heavy bolters work well vs orks and nids so if your fighting these armys take lots of them and some plsama guns and lascannons to take out any Carnifexes they have
Welcome back soldier
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
kosmos summed most of it up
with the guard, you can mix it up, take mass infantry, or armour
thats where you get the jump on your opponent
Wow, you know you've been on LO when you remember some one whos been gone a while. Weclome back, you might know me as closet_anarchist.
1.) I've got 137 infantry for 1500. But then I've no tanks. About 12-13 heavy weapons.
You want 3 tanks, thats 500 points gone. Another 60 to Command squad. Thats 940 for infantry. 180 per basic platoon. You could do three of those. No heavy weapons and add plasma guns. Then a couple Heavy Weapons platoons. Add in two special Weapons squads with plasmaguns. And your rounded out with tanks, charging infantry, and weapon support.
2.) Iron Discipline, for all line squads. It all helps. Voxcasters in line squads as well, incase an officer isn't around.
3.) See one.
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces
if your taking anti tank/infantry squads or heavy weapons platoons the sharpshooters doctrin can be very useful (but don't use it for everybody or it will never pay for itself).
take your tanks in pairs so that they can cover each other, this is especially true for the basilisk with indirect fire (set them up in the corners and the 36" min range for indirect fire is nullified)
it may be nullified, but if it scatters into your own bassie, you are goin to hit your self for the mistake, so i would just stick with the russes
True, but my understanding is that since the basilisks are stationary the shot can only scatter 6 inches... if the enemy is within 6 inches of your basilisk you may as well shoot as they going to assault and kill you anyway.(not to mention the fact that they should have assaulted and killed you the turn before as they were within range to do so with no reason not to.
i still like the russes
d6 inchs if in direct sight and 2d6 if not?
I vote russes too