ok, trying to decide on a sargaent loadout - Warhammer 40K Fantasy
 

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  1. #1
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    ok, trying to decide on a sargaent loadout

    im building my entire army (down to squad compositions, what weapons they have etc.) on fluff, and now im up to a squad sargeant of a tactical squad that uses plasma weapons

    at the moment the sargeant has a plasma pistol and a ccw
    cept theres something ive been thinking about
    my marines have true grit, so why not give him a bolter and a plasma pistol?
    he still gets 3 attacks in cc, since im going to rapid fire with this squad, the charge deficiency isnt really much of a problem for me

    talking around with some friends, ive been getting mixed responses, and one of them said
    "well ..... need a vet's opinion on it, I'll say"

    soooo, here i am, asking an opinion
    leave him as ccw and pp, or go for bolter and pp?

    Currently Playing:
    Nids: Hive Fleet Venom
    SM: Wyrmguard

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  3. #2
    Advocatus Diaboli Rork's Avatar
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    You can't fight in combat with two pistols (the bolter is effectively that in combat according to True Grit), so you'd have to stick with the ccw and pistol (see pg 29 for the pistol rules).

    I reckon it's a brave man who equips his sergeants with plasma weapons, though .


    Having an army and not owning a rulebook is like owning a car with no steering wheel.

    Quote Originally Posted by amishcellphone
    <3 rork. He does all the arguing so I don't have to.

  4. #3
    is coming out to play The Toon's Avatar
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    Why try to make him that many points if he ges shot down because normaly troops don't last to long I wouldn't know what to say. But this is all my opinoin. If this is for fluff that would be cool.
    Quote Originally Posted by Rabbit
    Geez, toon, your avatar changes more than Bill Clinton's campaign platform.


  5. #4
    LO Zealot Ezekiel1990's Avatar
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    If it's fluff then give him a combiplasma with regular bolter arms. If you can give them infiltration in addition to true grit then 6 plasma shots from a squad would be nice... oh wait you need cleanse and purify...

    Honestly I would take the cleanse and purify and see but don't be seen traits and give the vet sg a combiplasma and 2 more of them plasma guns.

    Cheers,
    Ezekiel1990

  6. #5
    Member Master of Sanctity's Avatar
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    I thought plasma pistols didn't count for an extra close combat attack.
    Ask me something about Warhammer: Age of Reckoning.

  7. #6
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    Quote Originally Posted by Master of Sanctity
    I thought plasma pistols didn't count for an extra close combat attack.
    Sure they do, it's still a pistol
    ---------------------------------------------------------------------------------------------------------

  8. #7
    Hrimfar Kristofer's Avatar
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    Why take a bolter AND a pistol - you can't fire both in the same shooting phase. I'd say go with bolter and powerfist/poweorweapon....or why not give him bolter/plasma as ezekiel sais?
    Blood Angels
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  9. #8
    Tactical Avante-Gard <E!_Mance>'s Avatar
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    Go with a Power weapon & Meltabombs or a Powerfist, depending on what you're doing. If you want to quickly hit and have the ultimate tank hunter weapon, or if you want a slow hitting crunchmaker... it's all there.
    He's only a sergeant.

    But if you want a mini Commander (which is a valid thing sometimes) in a sqaud, then deck them out as you see fit. Just one thing to ALWAYS AVOID with Sergeants is, never use one-per-army items on them, leave them for the ICs or not at all, you don't need to have the Mantle, Halo, Chapter banner, Sacred standard, & Holy Relic all in the 1 army.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  10. #9
    Senior Member Grotstompa's Avatar
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    You can't fight in combat with two pistols (the bolter is effectively that in combat according to True Grit), so you'd have to stick with the ccw and pistol (see pg 29 for the pistol rules).
    Are the rules for Seraphim different? I thought they got the extra attack for having 2 pistols. I'm puzzled by this--I've seen lots of figures, like slugga boyz for instance, modeled with 2 pistols though they count as having pistol/ccw during the game. You can't SHOOT 2 pistols in one turn, I know that, but can't use both in Assault? That's new to me...
    4 bionic bitz for Og "Da Boss" Grotstompa
    40 grots stomped
    400 boyz killed in action
    4000 light years of "Ere we go, Ere we go, Ere we Go" without a break
    $40K spent on GW

    I'm a SM commander with about 20 service studs in my head.


  11. #10
    Son of LO Plague_00's Avatar
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    yeah ya must be able to have two pistols cus seraphim have em and aser their rules they get the +1 attack and they count as twinlinked :lol:
    "take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly

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