shooty army - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 8 of 8

Thread: shooty army

  1. #1
    Member
    Join Date
    Jul 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    shooty army

    i am new to warhammer 40k and i have a couple of space marines. i have begun to paint them as ultramarines and i am pretty excited! i was thinking of making a very shooty army with lots of guns. any tips? thanks

    randomize


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Tactical Avante-Gard <E!_Mance>'s Avatar
    Join Date
    Feb 2006
    Location
    Yeppoon, QLD, Australia
    Age
    29
    Posts
    2,095
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x6)

    Yeah. If you like to play 'shootemup gunguns' with your marines, get a lot of Dev squads.
    Command squads can have 2 heavy weapons, and makes another Dev squad in total.

    Take 2nd tier Commanders to give your Devs the extra Ld needed to pass that test for shootig past the closest.

    Infiltrating Vets with Meltaguns & Multi-meltas work a treat to piss the enemy off enough to make them rush into your many guns.

    Have a lot of 6 man Tactical squads if you field many Dev squads as the closer marines will be hit in close combat before the Devs are reached.

    My fave 3 configs for Devs.
    4 Missile launchers in an 8 man squad is indeed powerful per hit, able to damage anything.
    4 Multi-meltas (With Infiltrate given from 'Honour Your Wargear') is fearsome when used in pairs.
    2 Plasma Cannons & 2 Heavy Bolters. Ultimate anti-swarm & infantry config.
    All of these three cost the same and have the same range within the squad.

    hope that helped.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  4. #3
    Illustrator Extraordinair Adrian MalSeraph's Avatar
    Join Date
    Apr 2006
    Location
    New York State
    Age
    28
    Posts
    2,579
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    192 (x7)

    I'd check out the New to Space Marines thread at the top of the forum, but here I go.

    With shooty armies, you generally want to min/max your squads. This means you give them each both weapon options with a small squad size.

    For example

    Tactical squad (6 guys)
    Lascannon
    Plasma Gun
    115pts

    This way its effective for cheap. There are those people who'll complain about this, just don't listen to them.

    A good shooty army would be Dark Angels, they never fall back after shooting, thus they can hold their position and continue to shoot at maximum efficiency.

  5. #4
    Son of LO darkreever's Avatar
    Join Date
    Sep 2004
    Location
    NJ, U.S.
    Age
    28
    Posts
    5,129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    186 (x8)

    Quote Originally Posted by Adrian_MalSeraph
    This way its effective for cheap. There are those people who'll complain about this, just don't listen to them.
    and yet someone like me complains about min/maxing and you should listen to me... (The logic of that bit of advice only works for so long Adrian.)

    If you want a shooty army then a non first company imperial fist army would be more the right idea. Being able to take six devs does help make up the shooty army aspect..

    (Alternatively you could always go with the dev reserve company and use traits to get yourself the six devs.)

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

  6. #5
    Tactical Avante-Gard <E!_Mance>'s Avatar
    Join Date
    Feb 2006
    Location
    Yeppoon, QLD, Australia
    Age
    29
    Posts
    2,095
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x6)

    Yeah, I'd say the 2nd alternative is the way to go with in this case. He's already begun painting them as Ultramarines, and we all know what Veteran Trooper Smik's fate was.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  7. #6
    Member
    Join Date
    Jul 2006
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    E! mance, which of the three options of the devastator squads would you use against a tau army? i'm going to have a little fight with my friend and he has tau. thanks for the great advice.

    randomize

  8. #7
    Tactical Avante-Gard <E!_Mance>'s Avatar
    Join Date
    Feb 2006
    Location
    Yeppoon, QLD, Australia
    Age
    29
    Posts
    2,095
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x6)

    Against Tau? Okay, if you're using the Traits, do this:
    Elites
    Sergeant with Bolter
    4 Marines with Missile Launcher
    3 Marines with Bolter
    Tank Hunters. 230pts.
    If you're going Vanilla, just make them Heavy Support without the Skill, it costs 200pts then.

    The 48" range of the missiles and the S8-9 shots will work wonders against the things. Have them back up a lot of infiltrators.
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  9. #8
    is coming out to play The Toon's Avatar
    Join Date
    Jul 2006
    Location
    Chicago, IL
    Age
    24
    Posts
    991
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    168 (x3)

    In my opinoin it all depends on what army your versing.

    Nids= Bolters or weapons with multiple shots. Some strong weapns to destroy there hq's.
    Orks= Some anti tank guns for they have transports and dreds. Otherwise same as the nids
    Tau= Alot of anti tank weapons, they have many vehicles. Close combat squads will be good against them to if thanken the doctrin or use assault troops.
    Necrons= Can't help on that one.
    Chaos= This matters on what army of chaos your versing.
    Quote Originally Posted by Rabbit
    Geez, toon, your avatar changes more than Bill Clinton's campaign platform.


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts