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I am a new player, started about three months ago. I am playing in a local tournament this weekend and need a little tactical advise. Below is the list of my army that I will take into battle for the glory of the Emperor. :-P
1-GM w/MC NFW and 5Terminators (1 armed with a Psycannon) HQ
1-Iquisitor PW, Arificer Armor, Bolter/Meltagun R=GS w/Plasma C, Hierophant
7-IS 1 w/Meltagun 1w/ Plasmagun Rhin for transport
7-GK 2w/ Psycannon
6-GK 1w/ Psycannon 1w/ Incinerator (this is a deep strike unit)
Orbital Strike (Lance Strike)
1-Dreadnaught w/Lascannon CC weapon
1-LR Hunter killermissle, PMSB
My tactic is to use the IS for shields while the GK troops follow through. DN and LR for Anti-Tank, OS for troop support. And the DS GK to plug the holes.
As far aas the models go this is about all that I have. So the tactics will have to revolve around this army. Any help would be greatly appreciated. Thanks.
sounds pretty good but for deep strike to b most effective and without losing most of the deep strikin troops in the first turn from enemy fire, u really need quite a few to deeps strike. 2 grey knight troops would b good if u had more stormtroopers to take up the troop slots but i guess u'll have to make do for now. U could also use a squad of termies but it depends on how many points the battles r gonna b. hope this helps
'No evil will escape the just punishment of rightenous'
Sorry it might of helped if I had advised the point scale. It will be a 1750 point max.
Thanks for the reply.
I am thinkning of dumping the Vindicare assassin and adding more troopers. Ill have to do some fast painting. I am thinking that I dont have enough models for this army/battle.
I like the variety of the force.
I have a suggestion, use the Callidus instead of the Vindicare. Only a few more points but the ability to kill way more models during the course of the game (the vindicare might kill 2 or 3) plus you get to mess with ur oppoents deployment before the game starts and she shows up anywhere on the board, NO DS or anything. The Jump Back makes it so you can tie up a troop for a whole game.
Example: My choas friend had a squad of Havocs with 4 LC he loved to kill armor with. So she showed up on turn two and kept picking them off and jumping out of combat, so they only go to shoot once. He was so *****ed!
Your main force dosent seem strong enough in numbers.I'd teleport both GK units in personally. The Storms are probly going to get chewed up pretty quick so dont depend on them for too much. I duno, i would probly scratch the inq/assn for more troops. Either that or take out the LR for another las-dread. Comments?
unit of stormies in chimera, one on foot, rest of gk's teleport. Callidus, definetely