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how the hell do you beat bloodletters? i play Dark Angels if that influences your response. thanks
shoot the hell out of them and stay as far away as you can. marines really can't beat them in assault, aside from blood angels because of the furious charge skill. you could use veterans with furious charge if the DA codex lets you, but I don't have the codex so I don't know. Regardless, veterans are an expensive unit to use on the bloodletters. It will take more than one squad of marines to bring them down in an assault
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Basically, what you want to do is to treat Bloodletters as MEQ's (Marine Equivalents).
Since you play Dark Angels, you generally want to stay back and shoot oncoming assaulters. This I have finally learned with my DA.
As with all MEQ's you want to ignore their armor. Now, since Bloodletters have invulnerable saves, this isn't the end all solution. Don't get me wrong, they only have a 5+ inv. save, so they'll die still rather easily, but not as easily as Marines.
In general, hit them with AP 3, particularly long range, so that way you can blast them as they advance. Me, I take the Plasma Cannons alot, and it really helps.
If you find yourself in a situation where you're likely to be assaulted by these monsters, especially if they are still at full squad size, forget shooting, go ahead and take the charge. It's alot worse if they charge. A squad of 10 will get 30 S5 power weapon attacks. Kiss your space marines good bye. Chaplains can't even stand up to that.
In summary, hit them at long range with AP3, 2, and 1, and if you find yourself in imminent assault, you take the charge instead of shooting, to deny them attacks.
Any Chaos player worth his salt is not going to give you the option of staying away from a squad of Bloodletter's. With the ability to move and assault the turn they arrive, they WILL get into combat.Grit your teeth as your unfortunate squad get's butchered while you prepare a RANGED counter attack(dont forget Bloodletter's get an armour save AND an invulnerable save)and try keep your distance as Bloodletter's must make a sweeping advance when possible.Originally Posted by drumbum8000
That's my quick assessment, but there are a lot guy's in the Chaos forum who might be able to give you a better solution!
''It begs the question; why would the emperor permit something quite so dangerous and untamed to exist? And that would be to take down another Space Marine Legion."
When I use them, they usually die to large amounts of fire. They hardly ever get killed off in combat, maybe loose 2 or so in a combat phase. Make the guy roll those 5+ Invul saves. I suck at 5+ saves, so if I have to roll 5-6 a turn, I'm in trouble fast.
Use your plasma cannons, and plasma guns, and any missle launchers or lascannons you might have. Throw a dread into combat with them. They get tarpitted down, can't hurt it, and start dieing.
Gman's right, dreads are one of the best counter-weapons. i use the same strategy against my brother's khorne army
Member of the Fluffmasters Clan
That dread will pay for itself, if all it does is keep the bloodletters out of combat. At [some obscure number of points that I won't state because it's against forum rules] points a model, an average squad of 10 bloodletters is costing [a large number of] points. I think tossing a 130 or so, point dread at them is worth it. :w00t:
Last edited by Katie Drake; July 31st, 2006 at 21:23.
I'd say plasma guns/cannons should take care of them rather easily, if you have enough of 'em.
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I agree that Dreadnoughts are a good way to handle Bloodletters, though you can also force them to take Instability tests. Just Tank Shock them with something like a Rhino, and hope that they fail. It isn't a great tactic, but it's something to think about.
That being said, we don't post points costs of models and wargear on this forum, so don't let me catch you doing it.