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This past weekend I played in several 1,850 games and I ran into an interesting problem...
I've played my trait chapter as an infiltrator heavy group since I started playing. I usually leave it off in games under 750, but I've had great luck with them in my past games above that level.
Until this past weekend that is.
I played in five 1,850 games and found that my 6 infiltrating squads of tacs and devs only got to effectively deploy in two of those games.
In an 1,850 games, most armies will have so much crap on their half of the board, you're not deploying much closer for that 3 points each than you would doing it for free.
The two games I felt like I actually got my 3 points worth were against a Space Wolf force with a relatively small army in a recon mission and against 'Nids in a cleanse mission.
The rest of the time, a waste of nearly 150 points. That's enough for a well equipped tac squad!
Just something for everyone who plays See But Don't Be Seen to think about- in large games, go against my usual advice of infiltrating everything! There's just not enough room to do it effectively!
We all carry on,
When our brothers in arms are gone.
So raise your glass high
For tomorrow we die,
And return from the ashes you call.
My experience is that Infiltration is has 2 uses.
1. Deploy closer to the enemy.
2. Deploy after the enemy.
Deploying closer is always nice, but deploying last has been so much nicer. Against IG, for example, I've been able to deploy my entire force to one flank, making all his heavy weapons on the other side of the field useless as he will have to move them in order for them to be useful, meaning that for the 2 turns they're moving to be in range/LoS to shoot, I don't have to worry about them at all. By the time they can shoot, I've charged in and shooting is of little consequence anyway. It also allows me to set up my Devastator Squads last so that it makes it easier for them to be able to do continuous damage the entire game by setting up in a place where they will have plenty of targets.
Just because you can't deploy close doesn't mean that Infiltration is useless. By being able to lay down your entire army second, you force the enemy into a defensive position from the word "go", giving you the initiative regardless of whether or not you get to go first. As Sun Tzu says, "Thus the highest form of generalship is to balk the enemy's plans, the next best is to prevent the junction of the enemy's forces, the next in order is to attack the enemy's army in the field, and the worst policy of all is to besiege walled cities.". Infiltration allows you the two highest forms of generalship here. By infiltrating, any preconcieved plans on the enemy's part are nullified and by hitting hard in one flank, you prevent the enemy from hitting your army with the full strength of his force.
Last edited by relasine; August 1st, 2006 at 06:01.
You know,I never really thought of that kind of use for Infiltration.Originally Posted by relasine
I do do something similar with my Grey Knights, I have 5 Full squads and 3 are in FA slots, I don't do it so I can DS them I use it so I can place almost half m army after at least 60% of the enemy has deployed.
But I can definetly apreciate the tactical knowledge to use Infiltration like that.