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So, it's all come down to this.. one single model, totally dominates WH army.
Sisters excel in mid to close range shooting which means you will have to always move them up to your opponent. Now, my friend seems to know about this giant weakness of a pure sister army so he goes Nightlord (+1 cover) and lots of autocannons/missile launcher tank hunters to match my only long range combat ability -- Retributors and Exorcist.
It's an easy game for him to play sit and shoot while watching my sisters running into their own pitfalls before reaching that mid/close range. Just when I finally reach that effective range, his demon prince (been hiding behind some big piece terrain all game) will jump out 6", fleet another D6".. and charge 12" (demonic speed) to meet them in a classic ant vs human thumb war. There is no way they could wound a WS6 T6 (demonic resilience) .. not to mention the dreadaxe he's using combine with monstrous creature ability = 5 hits (on charge) no save allowed.
Anyone have any good counter against a monster demon prince that likes to eat little girl army? :cry:
You could get som DH to help out. More persice a Grand Master kitted to fight such monsters. He is expensive but worth it if you want to take down a DP.
Why use science and education when ignorance and superstition will work just as well.
I've also had some problems with single models such as that. In my particular case it was the greater daemon of Tzeentch. But as always you need a way to strike such models before it can do so to you.
His Long Rangers:
Exorcists are more than a match for marines at long range. Careful deployment will often give you the upper hand. The biggest advantage over his long range squads is that the exorcists and move and shoot, as well as allow him no armour saves. So knowing this you do not need to deploy this into LoS from the first turn, instead deploy away from this so his long rangers have nothing to shoot at if he get's first turn.
This unit will prove useful against a Daemon Prince as you have probably already guessed.
I personally would prefer Exorcists over Retributors in this case. The movement and high strength will prove very useful against a chaos force. While Retributors have a gefty punch in heavy bolter form they will suffer movement restrictions like Chaos Havocs, so in a draw out shooting competition Retribuors may find themselves overpowered by the larger number of heavy weapons pointed at them.
Sisters of Battle:
Well this is a toughy. But as with all large creatures they suffer from both rapid fire (as long as wounding is possible) and high strength weapons. So a sister of battle squad armed with two meltaguns will give a nice punch in addition to the bolters. But how do we get them to strike first? Well a transport increases the likilyhood of this happening. It can protect the squad against on coming combat attacks that the prince would make (6's to hit) and the vechical itself can be abused (used as cover for when the squad disembarks, this can be used to prevent combat from happening or sheild from shooting).
Give the superior an Eviscerator and she too can hurt in combat. Striking last is very likely anyways so you could spend the faith points on giving the whole squad +2 strength and when you see the rolls to hit go for a "Divine Guidance" if you think the chances of wounding are likely. This will increase the rolls to a 4+ to wound for the superior and 5+ to wound for the basic sisters. Expensive this way so try and shoot it to peices if possible.
Given each squad can have up to 5 melta type weapons and be mounted in an immolator who too can have twin-linked multi-meltas, this unit can function much like the transported sisters of battle I mentioned but have a much more harder punch due to six strength 8 shots. Smoke Launchers and Extra armour can increase chances of the unit getting to it's goal.
As a tactic you could use transports can seraphim like a lure. Seeing as he wait's for units to get close, what if you draw your units far away from the safety of cover and have the prince leap out of cover. Doing this you take him out into a possible shooting feild. Seraphim, being fast can get to the prince quikly and in small squads get off invulnurable saves then hit and run their way out to leave the prince in the open. Same goes for the transports but this relies more on the chances of him missing 6s to hit. Even if he hits the main objective is done and you've drawn him out of cover but beeware how you possition transports as it can block your own LoS to the model.
Doing this however means you do have to think of fire corridoors and work our deployments at the beginning of the game and work your way to pulling this off.
As a last resort you could dilberately try and avoid getting combat and ignor the price. Since he's an independant character he doesn't count as scoring. If he does reach combat there's three things you could do. Make the squad in combat fearless (you have to do a little prempting on this though), make the squad invulnurable or/and buy a Book of St. Lucius for each Superior and Sorotias chaarcter. The main Goal is to keep the prince tied up in combat by being very resiliant or just not running away.....of course you could combine the two strategies. This way he's pratically paralysed from doing further damage to the rest of the army and he can't actually run away volinteerily. Since he waits for you to come up the board, this will mean you are pratically near the closing turn for the game so damage is limited in what the prince can perform.
Fantastic advice Heiromyo, especially with the Exorcist VS Havocs.
Just remember, with dread axe there are no invulnerable saves allowed either, meaning a waste of a faith point to get the unvulnerable save.
Isn't there one to get ap1/rending attacks? With enough dice and that one, he's bound to go down. a 5+ invulnerable can only go so far.
The very first time I encountered one with my Sisters:
It was at full health ( 4 wounds)
My squad of Celestians opened up on it with bolters and 1 heavy bolter with Divine Guidance.
My opponent rolled five 1's on his save rolls.
Dead demon prince.
I realize I was lucky. After that I made sure my sisters squads carried meltas (the prince had single handedly destroyed a sisters squad in melee already that game) and I wanted ny soldiers to have weapons which could hurt models such as demon princes.
"The sword that takes life gives life."
Indeed. Models like Daemon Princess, Carnifexes and Avatars etc are all part of the reality of the game, so you have to prepare to face them.Originally Posted by Montford981
So melt 'em down!
inquisitor with mandate
10 x celestians, superior with bolt pistol/ccw.
attached priest with laspistol, ccw.
35 attacks that hit him on 4's, re roll misses, and 6's will power weapon him. combine them with a canoness with litanies of faith and use that to give them +2 initiative as well so you strike first
2000pts Orks 4-2-1
Good idea but drop the priest, you will never be able to charge a Daemon Prince on speed. Use the unit to soak the charge if any.Originally Posted by gen.nehring
"And that, my liege, is how we know the earth to be banana-shaped"
Great advice guys...=D
Hey Sister, Go Sister, Soul Sister, Go Sister
Why Celestians? Holy Hatred will not work on Monstrous Prince... How about a squad of sisters using the same setup? Monstrous Prince will have WS6 anyways.. you'll be hitting on 4's with WS3 too.
Has anyone ever played WH army to out shoot a Chaos army? especially Nightlord the gets the +1 Cover save... It is my friend's playing-style, goes either Alpha Legion against my Tau and Nightlord to shoot my WH army down or to intercept them when I get up to mid-range with the demon prince lord and/or lieutenant with demonic resilience/speed/strengh.
WH just dont have enough shooting power to match a Chaos Undivided. It is true that our Exorcist maybe a good choice for long range.. but never forget its 13AR is not invulnerable to 2 havoc squads of tank-hunter fitted with missile launchers and auto-cannons (these 2 are an always-taken choice for my friend and doesnt matter who he's facing). Auto-cannon Tank hunt will penetrate an Exorcist on 5 and 6 (not to mention it's 8 shots per squad).. while the same missile launcher will penetrate on 4+...
So, like I said.. it all comes down to that same monstrous demon prince issue again. All he (or anyone else that looks at WH's weakness) have to do is, sit tight and play with all long range heavy weapon while hiding a squad or two calvary-equivalent units to deal with the combat threat.
Sorry, just to add that my friend's prince can move 6", fleet 6", and charge 12" that will hit first because of the I5.. and will never die because of his Demonic Resilience, Armour.. T6 SV2+, 5 attacks on charge with no save allowed (dread axe).. and doubles toughness against any sisters including Canoness = Instant kill. Anyone have a good strategy to counter this petty 170pt prince in close combat?
Last edited by nekochen; August 8th, 2006 at 01:12.