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Divine guidance says we can wait till after to hit rolls to decide whether to use it. (I have got the name right haven't I? The one with 6's to wound=ap1) What happens if I want to fire my flamers first to maximise the number of models hit?
a) I roll to hit with the bolters, then decide whether to use DG. Then fire the flamers, then roll to wound for the bolters.
b) I must fire the bolters before the flamers, or the flamers will not be effected by DG.
c) I am allowed to decide whether to use DG before rolling to hit, and do the flamers first.
Up until I thought about it I was using c), but I'm not sure.
You can put down a flamer template to hit as many models as possible before rolling "Divine Guidance". So long as you don't roll to wound before making the act of faith test you're fine. This is probably the best way to do it anyway since bolters arn't effected by your own troops getting in the way and have a longer range than flaers.
If you roll bolters first and do "Divine Gauidance" you do have to deal with the wounds from the bolters first before putting down a flamer. The act of faith still works but it does mean if you kill off too many models with the bolters you may loose out on hitting with the falmer template.
I've asked a similar question with regards to Divine Guidance and multiple flamer templates and the answer I've managed to piece together is: work out the highest number of hits, then trigger the Act of Faith.
1) Calculate the number of bolter hits,
2) Add the number of hits from 1 template,*
3) Invoke Divine Guidance and roll wounds, saves and remove models,
4) Place and resolve any further flamer templates.
* If the template weapon has a different S and/or AP then keep track of which hits are from which weapon.
Just to clear things up. This works because only the multiple templates have to be resolved separately from each other. The bolter shots don't need to be separate.
Last edited by CBrate; August 6th, 2006 at 11:02.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
C'Brate, I don't think it's a very good idea to combine the resolution of the First Flamer Template with the resolution of Bolters.
The wording is, "if the unit is firing multple template weapons, resolve them one at a time".
I agree with you that it does not explicitly say "exclude the resolution of non-template weapons when resolving template weapons". But I believe it is implied to resolve the template alone.
Because when the owning player removes casualties (which we know is part of resolution), it is awkward to remove casualties from a mixture of conditions. (Some must be within range of the Template, while others need to be in range of the bolters). This adds a little awkwardness to the resolution process. It is easier and simpler to resolve the template as a seperate step from the bolters' resolution.
It was stated that 4th edition was intended to smooth out the game. When an interpretation makes things a little bit more complicated, then it is probably not what was intended.
I also think that such a reading into the the template rule might be viewed negatively by opponents. My advice is to use this interpretation with caution. Maybe save it for the power-gamers.
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70
Well, this is what I do :
1. Place first flamer template and count number of hits
2. Place second flamer template and count number of hits
3. Roll for Divine Guidance
4. Roll to wound for the flamers
5. Roll to hit, then wound for the bolters
5 Tactical Squad Marines
The "by the rules" way to do it is probably to place one template, roll for Guidance, take models out, place the second template and finally do bolters. Basically, you have to take a gambit when decidign to take the Faith test...
well since u have to do each template seperatly, i do one flamer all by itself first, then count the flamer hits, and roll those with the bolter hits
2000pts Orks 4-2-1